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Comment by WesolyKubeczek

21 hours ago

It doesn't support Unicode, doesn't support font antialiasing, and instead of fontconfig, you need to grapple with X11 core font support, using ttmkfdir and friends, and make the X11 server aware of where the fonts are.

It's some experience I definitely don't miss from those days.

Oh, yes, I remember those early times as well. :) The question is whether it's possible to maintain the legacy API and upgrade the internal architecture to use more modern approaches. I think it's almost always possible, but perhaps the cost to develop and maintain such a legacy layer is too high for an open-source desktop environment and toolkit. The Windows OS managed to support old APIs quite well, but the available resources are incomparable.

Are you sure no antialiasing? No subpixel for sure.

I think I have some rusty memory of LD_PRELOAD my own .so with AA enabled (special patch? I don’t recall) with a game’s installer I shipped to get the statically linked GTK+1.2 Loki Games setup utility looking modern. That plus a QUITE SPIFFY looking splash bitmap slapped onto it would hopefully let the installation complete before anyone realized it was a creaky old thing.