Comment by garaetjjte
2 days ago
Can you expound on this?
"forward+" term was used by paper introducing tile-based light culling in compute shader, compared to the classic way of just looping over every possible light in the scene.
2 days ago
Can you expound on this?
"forward+" term was used by paper introducing tile-based light culling in compute shader, compared to the classic way of just looping over every possible light in the scene.
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