Comment by HexDecOctBin
2 days ago
Oh, I agree that OpenGL 3 and 4 were absolute disasters, D3D11 is right there for how to do this mostly correctly, and OpenGL doesn't even stand close by comparison. But by the time 4.5 and 4.6 came out, things were going in the right direction. And then Vulkan killed the momentum.
Imagine a OpenGL which takes inspiration from D3D11 and dares to be even more user-friendly and intuitive. Instead, we got Vulkan, yay.
Spot on, and then on the Web we get 10 year delay on hardware capabilities, and still no debugging tools after 15 years.