Comment by dmoy
1 day ago
I mean yea, you're not exactly wrong, but the cost to fully investigate every application would be incredibly high. Maybe the answer is to make patents cost $20k (fee) + $20k (your patent lawyer's fee) instead of $1k (fee) + $20k (your patent lawyer's fee). But that's gonna be a lot of extra cost to file.
> If I was making a game with capture/summon mechanics and got a call from Nintendo, I would probably take capture/summon mechanics out of my game if their lawyers were threatening enough. That's the value in unenforceable patents.
It really depends? If you could hire a good patent lawyer for say $5k-$10k to dig up a reasonably correct answer for you, and that answer was "lol this patent is a joke, Nintendo will get quickly smacked out of court and all your attorney fees will get paid for by Nintendo", then maybe that would be sufficient if the cost to you to rework the mechanic would be order(s) of magnitude higher than $5k.
You're definitely right in that before you actually call their bluff and enter litigation, you'd want to be damn sure what you're getting in to.
It doesn't seem like such a bad idea for a patent grant to be a long and expensive process... Why should Nintendo getting a 20 year state-mandated monopoly on an idea be treated lightly? Why is it a goal to make that process go quickly and cheaply?
Seems reasonable to me, yea
It's probably a nonstarter for the current year, given that you'd need to pay for substantially more patent examiners, and better trained patent examiners (even if it does ultimately come a lot from increased fees). Or maybe fewer patent examiners but much more highly trained ones? I'm not sure how that would pan out.
But it would be very cool if the gap between "granted patent" and "proven useful patent" was closed substantially.