Comment by DiabloD3
2 days ago
I don't get the use case of curved displays.
I game, games do not support spherical "fisheye" rendering, thus the entire product concept is effectively dead, as no software supports correcting for these, since high end monitors are only typically sold for gaming, rarely office productivity.
distances between viewpoint and arbitrary points the panel is not constant. To some people, this variation becomes painful enough with ultrawide displays...
I can almost see this complaint with poorly designed (ie, common and cheap) polarizers in LCDs and/or non-IPS/IPS-like LCDs at normal DPI.
However, that doesn't really work with OLEDs or MicroLEDs at any DPI, or any HighDPI IPS/IPS-likes.
Also, ultrawides are pretty rare. Multiple monitors have a lot more use, are a lot cheaper per pixel, and back to gaming again, a lot of games simply do not support anything but their native aspect ratio and will blackbox the viewport to prevent bugs and cheaters.
It's not the matter of viewing angles. Distances.
Try calculating distances between eyes to the edges of especially ultrawides, for which curved displays are pretty common. Standard recommended distances between head to display is 50cm(20").
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