Comment by badsectoracula
9 hours ago
> I have always heard that MSAA doesn't work well with deferred rendering which is why it is not longer used which is a shame.
It works fine, but it needs more work. AFAICT (this is the first time i see it) the page you linked does implement MSAA with deferred rendering. Personally i implemented MSAA with deferred rendering in an engine[0] i was writing ~12 years ago.
Nowadays in my current engine[1] i use Forward+-ish since i can just tell OpenGL "give me MSAA" and it just works :-P.
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