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Comment by benoau

1 day ago

This is a financial dead-end for almost everyone who tries it. You're not just looking for "market fit" you're also asking for "market tolerance", it's a very rare combination.

Making a game is already a financial dead end. The only way to make money doing it is by dumping a lot of resources into marketing, or by making the game extremely good. AI art won't get you the quality you need, but making your own art will improve your gamedev skills in a sustainable direction.

There’s been no market discussed here, the discussion up to here has been about a hobby project, there is no reason to find market fit or market tolerance.

You can have awful art and develop a good gameplay loop, during play testing with friends/testers you can then get feedback that what you are doing is actually worth spending some money on assets and at that point you have a much better understanding of what that should even look at.

Having an AI available to generate art seems a lot more like shaving the yak than an enabler. You never needed good art to make a good game, you need it for a polished game and that comes later.