I have considered getting a Mac in the past (even a very old Air) to make and, most importantly test, Mac builds, but I never got to it and cross-compiling to Mac seems like a pain, if at all possible. If you have a VM laying around though, it should work.
A good thing about the approach is that if it compiles, it should work exactly the same everywhere and with predictable/linear performance, no matter the environment or driver situation.
I have considered getting a Mac in the past (even a very old Air) to make and, most importantly test, Mac builds, but I never got to it and cross-compiling to Mac seems like a pain, if at all possible. If you have a VM laying around though, it should work.
A good thing about the approach is that if it compiles, it should work exactly the same everywhere and with predictable/linear performance, no matter the environment or driver situation.
I believe you can build to mac targets on github though
Didn't know this, but I'd rather not use github to be honest. Isn't there also some kind of signing required to publish a Mac build?
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It works perfectly cool through wine. Also i think adding mac builds wouldnt be hard given its simple dependencies.
Yeah it should be just a simple cargo build. But for the same reason it should be playable through any emulator/translation/VM layer as you mentioned.