Brutalita Sans: An Experimental Font and Font Editor

21 days ago (brutalita.com)

Author here! I'm so happy to see Brutalita randomly popping up on Hacker News!

I had fun building this small project, there are a few fun things I did to make this work:

- The editor is a textarea with a monospace font, but the text is transparent, the font is rendered on top of it using SVG of the same size and line height as the monospace font behind it. This way I didn't have to recreate a whole editor and got the real-time preview I wanted.

- The way the SVG preview and the 'real font' are constructed is different. I talk about this a bit more on my blog [1] but in short in SVG I can use "thick lines" with rounded corners, and for the font I have to render polygons and I found a great library "mfogel/polygon-clipping" that makes the process of combining them a breeze.

Thank you all for the interest! I might work on an update or two ;)

[1] https://javier.xyz/blog/brutalita-learning-opentypejs

  • The editor does not seem to allow to move nodes, nor does it allow to delete a node, or at least to delete the last node of a chain. This makes the editing process more like a puzzle + skill game. One wrong click, and you have to redo from start. Or put every segment on a separate map, and be good at mentally combining them.

    But well, it is an addictive game! :)

  • Do you accept PR to include some accented characters, or do you prefer keeping a limited set or characters?

Hate the font, love the editor.

edit: tried to type "à", and the letter is not recognized in the font (appears in red in the editor).

Would there be a way to tell the editor that "à" = "a" + "`", rather than retyping the symbol from scratch?

edit2 : Having to remove all the [2..n] points if you want to change the second point you made is also a bit of a pain, especially for people like me with little experience of where the points end up being on the line vertically.

Reminded me a teenie tiny bit of the original font used by Habbo Hotel Volter (Goldfish) which has a rough pixel look to it (at least that's how my nostalgia makes me see it) they got rid of the Volter font when Habbo upgraded from Adobe Shockwave to Adobe Flash, they went to Ubuntu font if I remember correctly. I still miss the old font.

My favorite thing about Habbo's font from back in 2001 is the "emojis" that it had. If you played Habbo back then, you were likely using emojis before they were cool. ;)

That editor is really cool; you can even see the font change live on the left!

https://www.dafont.com/volter-goldfish.font

The editor and generation scheme is really cool.

I'd like more info on the possible "operations" that form the font glyph though. First I thought it was all just choosing dots on the 3x5 grid and connecting them with lines, but there also seem to be "half-strokes" (lowercase i) and "rounded corners" that don't align with the dots (used for almost all "round" letters like O, C etc). Especially the latter seem to be crucial if you don't want all the round segment to look like diamonds.

So how do I do those things in the editor and are there even more of them?

Edit: Or is it really just 5x9 instead of 3x5 with only every second grid point visible? Lowercase "f" looks like that.

Also, it's kind of obvious you can't draw a "#" sign on a 3x5 grid...

I would suggest drag to move dots

  • Same, I love the idea but the editor needs a bit of work. Moving dots, deleting dots and dragging to create new lines would be nice.

    On the other hand I do like that it is low resolution so one is limited from trying to add lots of details.

It's very nice and interesting, but the font editor is... brutal.

There is no way to undo, redo, or move the anchor points. At least you can delete the last line segment by clicking on the last point.

To me the magic here is that the font used on the website text updates in realtime when you make changes to any glyph. Anyone know how that's happening, exactly?

  • Hey! For the real-time editor I have an invisible textarea in the background with a monospace font and I'm rendering SVGs on top of it, each character is a React component.

    • Sorry, I have only browsed this on my phone and haven't looked at the structure at all..I mean the whole text of the page that says "Brutalita is an experimental font..."

      I can select the text from this and copy it. When you say that the text area is invisible... you mean it's not display:none or hidden... it's the color of the background and still selectable but it's covered with white SVG glyphs? Hah... if that's what I'm understanding it's a very funny trick!

Very nice font.

In italian "Brutalita" (but with an accent on the last a: "Brutalità") it means brutality.

An amazing thing, given the author is Spanish speaker I really miss the ñ Ñ. But I guess his answer is going to be, you can make those yourself!

  • I tried to do that, and now I’m just confused. The included glyph for the lower case n doesn’t actually fit the grid, so you can’t seem to replicate it. But also that grid doesn’t have enough resolution to do the tilde. Maybe I’m missing something?

    • Yeah, there are some sort of shenanigans going on in the editor. The premade letters use a finer grid than what the editor lets you work with.

      It's most obvious with O, {, & and # which are impossible to draw with the grid that's presented to you.

      1 reply →

    • Enter a N or n into the Editing box, you'll see the two grids that make the glyph up along with a blank third grid on the bottom, add a small tilde in the top two rows. Or copy and paste the actual Ñ or ñ characters into the Editing box to create it new, and you can use it immediately with the alphabet textbox on the left.

      2 replies →

I appreciate how lower-case ‘L’, digit ‘1’ and upper-case ‘I’ are differentiated. Also alpha ‘O’ and zero.

The grid is too narrow. :( With just five pixels, I can't make a decent looking ß and ẞ that are sufficiently distinct from each other.

How do you edit different letters? When I opened it, 'Q' is selected but I don't see buttons to change letter?

  • Yes this threw me off when I first opened it. When you select the letter field you see a flashing cursor but you can't erase the character and type a new one. Instead you have to type a new character which overwrites the old "editing" character. This is confusing because it's not the behavior that the user expects when they see a flashing cursor in a text input.

    I would suggest allowing people to erase the letter and type a new one in the editing field.

    Once I figured out this little UI hiccup I found it absolutely delightful to play with this. What a fascinating experiment in making a font immediately editable, like a mini font-REPL. I've often been interested in (but never dabbled in) creating or editing fonts. This made that itch immediately scratchable in a raw, primitive way that unlocked something interesting in my brain.

    This is a great example of what art can do.

This is amazing!

Reminds when I was doing my own bitmap fonts on ZX Spectrum and Amiga. They were probably very ugly by today's standards but they were mine :) I guess I'll create one for my terminal, it probably won't be used there for too long but it would remind me of times when I was more in control of my machine.

Hi, Thank you so much for this. Brutalita is PERFECT, I edited the BGRP letters and will be using it for a new game I'm working on. I was just looking for something like this, kinda futuristic but minimal and simple. I love it.

Cool but pretty bad edit UI. Can't figure out how to edit an existing letter without starting from scratch. One letter at a time. What are even the additional grids below the letter being edited?

  • I like the UI, as more of a thing-to-play-with than a serious typographic tool. Each grid contains a continuous polyline.

Will need to try this in a terminal but on initial glance it looks similar to terminus (a font I've been trying to find a replacement for for over 20 years....)

Cool idea, it was a bit painful for me though. The UX was frustrating, and I only served to make the font worse lol

Font showcase websites are frequently some of my favorites from a design perspective. This stuff just looks awesome.

The font has bad support for CJK fonts (take Chinese for example).

en: Hello, World! zh: 你好,世界!

You can copy that in their font editor to give it a try.

Wow this is so cool! Love a nifty but well executed little project. Editor especially is wonderful.

very cool idea for the editor. I remember having to add an entire sprite sheet for fonts. I wonder if it can generate a sprite sheet for generated fonts

This needs more upvotes. Hopefully the author reads this comment and provides a hint on how to create extra grids (accidentally deleted one, now I only have 2)

  • So far as I can tell an extra blank grid appears as soon as the previous blank one has content/pre-existing default grid is edited.