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Comment by rft

3 months ago

IMO the rise of handhelds like the Steam Deck has a decent chance of pushing big publishers to consider releasing for Linux/Proton. These handhelds fit the niche between smart phone and console gamers [1] that might have some potential growth left in it. Even the availability of Windows first handhelds was not as bad for Linux gaming as SteamOS and other gaming handheld focused Linux distros have been ported to them.

On the other hand the anti cheat side has been really ratcheting up with newer releases requiring Win 11 and Secure Boot. I somewhat hope and fear we might get a blessed version of SteamOS for the Deck that is heavily locked down and has kernel/hypervisor level anti cheat functions added to it. Essentially allowing for a boot mode similar to current consoles. While it goes against the open spirit of SteamOS, it might serve as an argument to invest a bit more into the Linux side, potentially improving the ecosystem as a whole.

Or all of it might be the usual "year of the Linux desktop" pipe dream.

[1] leaving out the Switch which is heavily focused on Nintendo IP and has comparatively weak hardware

I have a Steam Deck and run Linux on all my machines and I am a pretty big Gamer. Typically I have no problems.

  • Same, but I mostly play indie, older and/or singleplayer games. I now often don't even check ProtonDB when buying games, it has gotten that good. Anything AAA, multiplayer and new tends to cause problems due to anti cheats though.

Proton already runs the vast majority of games just fine. Gamers should categorically refuse rootkits and give the cold shoulder to studios that release games that require them. Anyone with a bit of maturity can do that, and nowadays there are thousands of other games to choose from.

  • > Gamers should categorically refuse rootkits and give the cold shoulder to studios that release games that require them. Anyone with a bit of maturity can do that, and nowadays there are thousands of other games to choose from.

    the problem is, the wide masses still keep buying the latest AAA game thanks to literally sometimes hundreds of millions of euros worth of marketing (GTA V already had 150 M$ marketing budget well over a decade ago), and the free-to-play "whale hunter" games are even worse.

    With ye olde purchased online games, like UT2004, you'd think twice before cheating, otherwise you'd get your serial number banned (sometimes not just on one server, but on an entire fleet of servers run by the same op) and you'd have to buy a new license. That alone put a base floor on cheater costs.

    In contrast, Fortnite or other f2p games? These are overrun by cheaters, there is no cost attached at all, so it's obvious that the only solution is to ratchet up the anti-cheat measures.

    All hail capitalism and the quest for f2p developers to lure in the 1-5% of utter whales that actually bring in the money.