Comment by unsigner
5 months ago
Congrats on the release. I was wondering what the zstd team is up to lately.
You mentioned something about grid structured data being in the plans - can you give more details?
Have you done experiments with compressing BCn GPU texture formats? They have a peculiar branched structure, with multiple sub formats packed tightly in bitfields of 64- or 128-bit blocks; due to the requirement of fixed ratio and random access by the GPU they still leave some potential compression on the table.
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