Comment by numpad0
3 days ago
That was kind of true until Xbox 360 and later Unity, those ended eras of consoles as machines made of quirks as well as game design as primarily software architecture problems. The definitive barrier to entry for indie gamedevs before Unity was the ability to write a toy OS, a rich 3D engine, and GUI toolkit by themselves. Only little storytelling skills were needed.
Console also partially had to be quirky dragsters because of Moore's Law - they had to be ahead of PC by years, because it had to be at least comparable to PC games at the end of lifecycle, not utterly obsolete.
But we've all moved on. IMO that is a good thing.
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