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Comment by phkahler

3 days ago

My old ray tracer could do arbitrary quadric surfaces, toroids with 2 minor radii, and CSG of all those. Triangles too (no CSG). It was getting kind of fast 20 years ago - 10fps at 1024x768. Never had good shading though.

I should dig that up and add NURBS and see how it performs today.

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