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Comment by aurareturn

3 days ago

  I could absolutely see something like rendering a simplified and stylised version and getting Transformers to fill in details. That's kind of a direct evolution from the upscaling approach described here, but end to end rendering from game state is far less obvious.

Sure. This could be a variation. You do a quick render that any GPU from 2025 can do and then make the frame hyper realistic through a transformer model. It's basically saying the same thing.

The main rendering would be done by the transformer.

Already in 2025, Google Veo 3 is generating pixels far more realistic than AAA games. I don't see why this wouldn't be the default rendering mode for AAA games in 2035. It's insanity to think it won't be.

Veo3: https://aistudio.google.com/models/veo-3

> Google Veo 3 is generating pixels far more realistic than AAA games

That’s because games are "realtime", meaning with a tight frame-time budget. AI models are not (and are even running on multiple cards each costing 6 figures).

  • I mistaken veo3 for Genie model. Genie is the Google model I should have referenced. It is real time.

    • I look forward to playing games where the map and scenery geometry just mutates as I move around, and can’t complete levels or objectives because the model forgot about their existence while it was adding a door midair at 0.25 fps.

      I’m so excited to be charged AAA prices for said wonderful experience.

    • Genie 3 is still currently low quality, low resolution and not anywhere near current AAA graphics, while requiring hardware that exceed current AAA Graphics requirements.

      For Genie to exceed AAA Graphics in 2035 at 60 to 120fps per second would require a breakthrough of efficiency that is at least an order of magnitude, and much higher for it to be cost effective.

      The gaming industry for AAA titles requires at least 3-4 years in making. Which means AAA titles studios would need to start working on it in 2031. Possibility of All AAA games in 2031 are made with LLM model is practically zero.

      3 replies →

Well you missed the point. You could call it prompt adherence. I need veo to generate the next frame in a few milliseconds, and correctly represent the position of all the cars in the scene (reacting to player input) reliably to very high accuracy.

You conflate the challenge of generating realistic pixels with the challenge of generating realistic pixels that represent a highly detailed world state.

So I don't think your argument is convincing or complete.

> Already in 2025, Google Veo 3 is generating pixels far more realistic than AAA games.

Traditional rendering techniques can also easily exceed the quality of AAA games if you don't impose strict time or latency constraints on them. Wake me up when a version of Veo is generating HD frames in less than 16 milliseconds, on consumer hardware, without batching, and then we can talk about whether that inevitably much smaller model is good enough to be a competitive game renderer.