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Comment by PaulHoule

3 days ago

What really matters is the cost.

In the past a game console might launch at a high price point and then after a few years, the price goes down and they can release a new console at a high at a price close to where the last one started.

Blame crypto, AI, COVID but there has been no price drop for the PS5 and if there was gonna be a PS6 that was really better it would probably have to cost upwards of $1000 and you might as well get a PC. Sure there are people who haven’t tried Steam + an XBOX controller and think PV gaming is all unfun and sweaty but they will come around.

Inflation. PS5 standard at $499 in 2019 is $632 in 2025 money which is the same as the 1995 PS 1 when adjusted for inflation $299 (1995) to $635(2025). https://www.usinflationcalculator.com/

Thus the PS6 should be around 699 at launch.

  • When I bought a PS 1 around 1998-99 I paid $150 and I think that included a game or two. It's the later in the lifecycle price that has really changed (didn't the last iteration of it get down to either $99 or $49?)

    • In 2002 I remember PS1 being sold for 99€ in Toys'r'Us in the Netherlands, next to a PS2 being sold for 199€.

  • The main issue with inflation is that my salary is not inflation adjusted. Thus the relative price increase adjusted by inflation might be zero but the relative price increase adjusted by my salary is not.

    • The phrase “cost of living increase” is used to refer to an annual salary increase designed to keep up with inflation.

      Typically, you should be receiving at least an annual cost of living increase each year. This is standard practice for every company I’ve ever worked for and it’s a common practice across the industry. Getting a true raise is the amount above and beyond the annual cost of living increase.

      If your company has been keeping your salary fixed during this time of inflation, then you are correct that you are losing earning power. I would strongly recommend you hit the job market if that’s the case because the rest of the world has moved on.

      In some of the lower wage brackets (not us tech people) the increase in wages has actually outpaced inflation.

      10 replies →

But now you’re assuming the PC isn’t also getting more expensive.

If a console designed to break even is $1,000 then surely an equivalent PC hardware designed to be profitable without software sales revenue will be more expensive.

  • You have to price it equivalent grams of gold to see the real price trend

    • Says who?

      Economists use the consumer price index, which tracks a wide basket of goods and services.

      Comparing console prices to a single good is nonsense, even if the good has 6000 of years of history, it's not a good comparison to a single good in a vacuum.

As long as I need a mouse and keyboard to install updates or to install/start my games from GOG, it's still going to be decidedly unfun, but hopefully Windows' upcoming built-in controller support will make it less unfun.

  • Today you can just buy an Xbox controller and pair it with your Windows computer and it just works and it’s the same same with the Mac.

    You don’t have to install any drivers or anything and with the big screen mode in Steam it’s a lean back experience where you can pick out your games and start one up without using anything other than the controller.

    • I like big picture mode in Steam, but.... controller support is spotty across Steam games, and personally I think you need both a Steam controller and a DualSense or Xbox controller. Steam also updates itself by default every time you launch, and you have to deal with Windows updates and other irritations. Oh, here's another update for .net, wonderful. And a useless new AI agent. SteamOS and Linux/Proton may be better in some ways, but there are still compatibility and configuration headaches. And half my Steam library doesn't even work on macOS, even games that used to work (not to mention the issues with intel vs. Apple Silicon, etc.)

      The "it just works" factor and not having to mess with drivers is a huge advantage of consoles.

      Apple TV could almost be a decent game system if Apple ever decided to ship a controller in the box and stopped breaking App Store games every year (though live service games rot on the shelf anyway.)

      5 replies →

    • But when I have to install drivers, or install a non-Steam game, I can't do that with the controller yet. That's what I need for PC gaming to work in my living room.

      1 reply →

    • Plus add your GOG games as non-Steam games to Steam and launch them from big screen mode as well.

  • Launch Steam in big screen mode. Done.

    • I'm aware of Big Picture Mode, and it doesn't address either of the scenarios I cited specifically because they can't be done from Big Picture Mode.

How many grams of gold has the PS cost at launch using gold prices on launch day

  • If I'm doing this right, then:

    PS1: 24.32 grams at launch

    PS5 (disc): 8.28 grams at launch

    (So I guess that if what one uses for currency is a sock drawer full of gold, then consoles have become a lot cheaper in the past decades.)

Im still watching 720p movirs, video games.

Somewhere between 60 hz and 240hz, theres zero fundamental benefits. Same for resolution.

It isnt just that hardware progress is a sigmoid, our experiential value.

The reality is that exponential improvement is not a fundamental force. Its always going to find some limit.

  • On my projector (120 inch) the difference between 720p and 4k is night and day.

    • Screen size is pretty much irrelevant, as nobody is going to be watching it at nose-length distance to count the pixels. What matters is angular resolution: how much area does a pixel take up in your field of vision? Bigger screens are going to be further away, so they need the same resolution to provide the same quality as a smaller screen which is closer to the viewer.

      Resolution-wise, it depends a lot on the kind of content you are viewing as well. If you're looking at a locally-rendered UI filled with sharp lines, 720p is going to look horrible compared to 4k. But when it comes to video you've got to take bitrate into account as well. If anything, a 4k movie with a bitrate of 3Mbps is going to look worse than a 720p movie with a bitrate of 3Mbps.

      I definitely prefer 4k over 720p as well, and there's a reason my desktop setup has had a 32" 4k monitor for ages. But beyond that? I might be able to be convinced to spend a few bucks extra for 6k or 8k if my current setup dies, but anything more would be a complete waste of money - at reasonable viewing distances there's absolutely zero visual difference.

      We're not going to see 10.000Hz 32k graphics in the future, simply because nobody will want to pay extra to upgrade from 7.500Hz 16k graphics. Even the "hardcore gamers" don't hate money that much.

  • Lower latency between your input and its results appearing on the screen is exactly what a fundamental benefit is.

    The resolution part is even sillier - you literally get more information per frame at higher resolutions.

    Yes, the law of diminishing returns still applies, but 720p@60hz is way below the optimum. I'd estimate 4k@120hz as the low end of optimal maybe? There's some variance w.r.t the application, a first person game is going to have different requirements from a movie, but either way 720p ain't it.

  • > Im still watching 720p movirs, video games.

    There's a noticeable and obvious improvement from 720 to 1080p to 4k (depending on the screen size). While there are diminishing gains, up to at least 1440p there's still a very noticeable difference.

    > Somewhere between 60 hz and 240hz, theres zero fundamental benefits. Same for resolution.

    Also not true. While the difference between 40fps and 60fps is more noticeable than say from 60 to 100fps, the difference is still noticeable enough. Add the reduction in latency that's also very noticeable.