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Comment by MarCylinder

3 days ago

Just because it's possible doesn't mean it is clearly the answer. Is a transformer model truly likely to require less compute than current methods? We can't even run models like Veo 3 on consumer hardware at their current level of quality.

I’d imagine AAA games will evolve to hundreds of billions of polygons and full path tracing. There is no realistic way to compute a scene like that on consumer hardware.

The answer is clearly transformer based.