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Comment by jayd16

3 days ago

You know the hardware for console so you can ship precompiled shaders.

Can't do that for PC so you either have long first runs or stutter for JIT shader compiles.

Long first runs seem like an unambiguous improvement over stutter to me. Unfortunately, you still get new big games like Borderlands 4 that don't fully precompile shaders.

  • Depending on the game and the circumstances, I'm getting some cases of 20-40 minutes to compile shaders. That's just obscene to me. I don't think stutter is better but neither situation is really acceptable. Even if it was on first install only it would be bad, but it happens on most updates to the game or the graphics drivers, both of which are getting updated more frequently than ever.