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Comment by cr125rider

2 days ago

Macromedia Flash. Its scope and security profile was too big. It gave way to HTML’s canvas. But man, the tooling is still no where near as good. Movieclips, my beloved. I loved it all.

The iPhone killed Flash, probably because it would've been a way to create apps for it, more probably because it would've been laggy in the 2007 hardware, and people would've considered the iPhone "a piece of junk".

Interesting how Flash became the almost universal way to play videos in the browser, in the latter half of the 2000's (damn I'm old...).

It's incredible to me that they killed the whole tool instead of making a JS/Canvas port. Even without "full flash websites", there's still need for vectorial animations on the web.

I agree that the tooling was unbelievable…better for interactive web than anything that exists today AFAIK.

I wonder why one one has managed to build something comparable that does work on a phone.

I agree the tooling was great, .... for making apps/games for desktops with a mouse and keyboard and a landscape screen of at least a certain size.

Maybe they could have fixed all that for touch screens, small portrait screens, and more but they never did make it responsive AFAIK.

As a Linux user, I hated Flash with a passion. It mostly didn't work despite several Linux implementations. About the time they sorted all the bugs out, it went away. Good riddance.

I for one am so glad Flash died. At one point I dreaded navigating to a new website because of it.