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Comment by sbuk

9 hours ago

Blender is an interesting case. It's seeing wider adoption in studios generally - an Oscar win has helped and the recent Blender Conference had talks from Framestores vizdev[1] and Paramounts in-house teams[2]. Blender 5.0 is around the corner, which is adding more and more industry standard features[3][4], though recently there was a discussion about pulling away from the VFX Reference Platform[5][6], which they have walked back from[7]. It's not there yet, but it's gaining mindshare rapidly. Enshittification in DCCs is interesting. Arguably the two dominant companies, Autodesk (Maya, 3ds Max) and Maxon (Cinema 4D) are on that path, whereas SideFX (Houdini) is kicking ass!

[1] https://youtu.be/BtZ-ien0WOk

[2] https://youtu.be/DJu7C6tVM8o

[3] https://youtu.be/UiIJytlTFPc

[4] https://landscape.aswf.io

[5] https://devtalk.blender.org/t/blender-and-vfx-reference-plat...

[6] https://vfxplatform.com

[7] https://devtalk.blender.org/t/vfx-reference-platform-stateme...