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Comment by redox99

17 hours ago

For half life it would be FK (forward kinematics). IK I assume was introduced in HL2 (but I don't know for a fact)

Even HL2 is mostly just normal (FK) animations. IK is just used for limited cases, namely making sure feet touch the ground on sloped surfaces.

  • Yeah that applies to any modern game as well. IK is used for touchups and procedural stuff. Everything else is FK (obviously during authoring IK is used).