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Comment by xandrius

1 day ago

Really? Like what?

The Stuntman series is a still painful example.

Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the missions which softblocks progress quite egregiously

  • Made me laugh though, when in the first level that it completely blocks, the director tells you to get close to a pickup, but the car you're chasing smashes the pickup to the sky like Team Rocket.

    Last I heard there was a feature branch for testing a software implementation of floating point that would fix these issues, but naturally it would be a lot slower. I haven't tried it myself.

  • > The Stuntman series is a still painful example.

    I tried PS2 emulation just a year to ago, just to play Stuntman and found the same thing, painfully slow and barely playable.