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Comment by DannyBee

2 days ago

"If the machine shop is so tightly constrained and error-phobic, that sounds like there's very little space of tinkering, exploration or innovation."

This is the opposite of brittle. You say this as if those things are desired here. Those things would be a net negative to a well known production process for complex parts.

After years, that process has been refined to basically the limits of the machines and the physics involved, to optimize cost vs speed.

There is no "tinkering" or "innovation" necessary, and it would be highly detrimental. The experimental part is done until a new machine might provide some benefit (Often this is done by the manufacturer trying to sell them). Then you would test it out on that machine, not fuck up an existing well-running process.

Also - not everything requires improvement or tinkering. Some things are just done. Even if you could make them slightly better, it's not worth the overall cost over time for everyone. Being "better" is not enough, it has to actually be worth being better. Even things that are worth it, if you want customers to use your new thing, you have to support their old thing, even if that's painful or annoying for you.

This is something that lots of ecosystems used to know (fortran is a good example, which is why NETLIB code from the 70's is still in wide use) but some newer ecosystems can't understand.

'brittle' here, I interpret as: not simple to restore, the knowledge to get them stood up again is brittle. A bus factor of one, to get back in SWE parlance.

If that factory burns down or a forklift crashes into the machine, it might be gone with no chance of recovery because the knowledge is gone.

It is brittle, or at least it's got a limited life. When you don't have these things, you lose the knowledge that set up the system in the first place, and you can be SOL when something breaks. I'm not saying just change things willy-nilly, but if you don't have an active process of understanding and interacting with the way that your factory is set up, you're going out of business, you just don't know when.

This is fascinating. I really don't know much about the world you're describing, so thank you for sharing your perspective.

Don't customer needs change over time? How would one adapt to shifting demand, or new materials becoming available, or old materials going out of supply.

  • It depends on the item. Let's take this screw pitch gage: https://www.starrett.com/details?cat-no=155

    Starrett doesn't really compete on price, as evidenced by the fact that this is a $95 item whereas the cheap alternatives go for closer to $10 on Amazon. So they're probably not making or selling very many of them. But they sell enough to make it worth keeping them in stock, and eventually they'll run out so they'll need to make new parts. Assuming low volume (I say this just in case I've accidentally picked the one weird thing that does sell like hotcakes), they're not going to spend any engineering time evolving that design. The input materials aren't going to stop being made. It is what it is, it does what it does, some people buy it, and so the name of the game becomes how do you make that specific thing they want with the least overhead? You use the same tooling you've used for the last 50 years. When you need a new batch of parts, you pull out that tooling, stamp out a bunch of leaves, and put the tooling away until you need it again.

    There are many many manufactured items that fall into this category.

    • For those not familiar, Starrett has a reputation of quality. If you want the best you buy Starrett and pay the price. Often those Amazon alternatives are good enough, but often they have minor usability issues such that they are not as nice. Sometimes those Amazon alternatives are wrong in ways that matter and they can't be used at all.

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  • > How would one adapt to shifting demand, or new materials becoming available, or old materials going out of supply.

    That's very unlikely. New materials would require the company requesting the part to reengineer it, recertify it, or at least retest it. But even still we're not coming up with materials that are a significant improvement in most fields. Aerospace, sure. It can be worth it to iterate and improve. Most things, a part that's worked for 50 years will keep working and will be happily profitable in maintenance mode. Those customers want reliability, not to test some improvement on a part that has negligible impact in the overall system.

    And the common metals (gears are typically steel, maybe a yellow metal) are made in such large amounts that new materials are going to cost a heck of a lot more. So the customer is going to wreck their profit while the machine shop probably isn't going to have to change their process that much.

    There definitely is innovation in machining. New processes are making tighter tolerances more achievable or material removal faster. But to the top commentor's point (who showed me how to use a benchtop lathe over a decade ago), the capital investment for a new machine plus the labor of duplicating all of your work plus the unknown maintenance costs, etc etc etc just don't make sense when Moore's law doesn't apply.

> but some newer ecosystems can't understand.

The ecosystems are an approximation of the people that run them. The ecosystems want to get rich quick and cash out with no regard for economic sustainability in the medium or long term because that's what the people who run them want.

> not everything requires improvement or tinkering. Some things are just done.

For sure, but how do you know?

If it's only via:

> The experimental part is done until a new machine might provide some benefit (Often this is done by the manufacturer trying to sell them). Then you would test it out on that machine, not fuck up an existing well-running process.

...then I worry about the efficiency of improvement. Sure, manufacturing equipment salespeople definitely are in touch with what consumers want ("Everyone is buying lamb now, buy our new breed of high-birth-rate sheep!"), but that's under the assumption that manufacturers never improve/iterate on their own processes ("Our farm is competitive because we've found that feeding sheep our special high-protein diet increases birth dates").

Rather than relying on the consumers-experimenters-manufacturers game of telephone, it seems likely to me that many manufacturing improvements have been driven by marginal tweaks/improvements made on the factory floor.

  • > For sure, but how do you know?

    In actual engineering, one can work out the theoretical limits (strength, expansion, etc) and measure the current product's performance against the limits. A new widget-making machine or process cannot imbue widgets with physics-defying properties. Any fundamental improvements can only be made on the outside, auch as new alloys; but that would be an entirely different product, nor the one you've been selling for 40 years that your customers trust and love.

    • If you don't have a very good marketing department, I'll still kick you out of business if I can double or triple the amount of widgets I can make because I started with the same machines you did - but I upgraded them with better controls, attached a few robot arms and now run a lights-out widget factory tended by a fraction of the workforce you employ while you reminisce about the good old times...

  • Well, I would suggest if a thing is around that long and still does the job, it’s close enough to done. Something going missing in the pushback here is this is a physical machine shop. My grandfather was the shop foreman for a jewelry maker and he was intensely proud of the fact he was the one person on the floor who still had all his fingers. Intact. Different jobs have different ideas about good Developer Experience.

  • Improvement is usually done via competition. Sometimes the competition is price based, and sometimes quality based. In the best of worlds, both.

    For example, there are a ton of cheap crappy woodworking tools. Think Stanley etc. They barely do the job if at all. Then there are a group of vendors like Wood River that constantly create newer tools that are much more expensive than what you find in a big box tool store. And then farther up the food chain are vendors like Lie Nielsen who craft luxury tools that are amazing to use.

    This market segmentation extends to most tools; someone like Woodpecker comes up with a ton of clever tools for marking/measuring etc for woodworking, then others copy them. Oldest story in capitalism.

    The manufacturing improvements in this process are non-stop. For some really good examples in consumer electronics, read "Apple in China" to see how China transformed into a power house in a relatively short amount of time.