← Back to context

Comment by StackBPoppin

19 days ago

I've made a more in depth video showing this mechanic with sound: https://www.youtube.com/watch?v=uUCB189Om9s

I think sound gives just the right amount of help to get you in the general vicinity of the next clue, without completely giving it away. Of course there could be lower difficulty levels with visual indicators as well.

I will definitely be adding a tutorial since the mechanics are so bizarre. I was also going to add an additional mechanic: it's not just about moving a specific object, but also placing an object within the vicinity of another unknown object.

I just had a chance to watch the video and think it’s coming together pretty nicely! I wonder if more different sound effects would help. I like the size of the level - I don’t think something like this could work as well in a giant room.

For an intro/tutorial, I think the first 1-2 minutes of the video would provide a pretty good outline for the player, especially if it’s text on the screen. Have them move a couple of things in sequence and then they know the gameplay.