Comment by bsenftner
3 months ago
Quickdraw was revolutionary, it had all the optimizations, and then all the code was in assembly. Things like classic arcade games were very much possible. I had a lunar lander game with side scrolling landscape, a dig dug clone, a variation on donkey kong, and a variant of Robotron. Apple thought that would attract the wrong impression, they wanted the design and typography crowd. Can't say they were wrong, to be honest.
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