Comment by nomel
6 months ago
How much die area does it use that could be used for performance? How much engineering time does it use? Does it make sense to keep it around, causing ~30% more power usage/less performance?
There are many acceptable opposing answers, depending on the perspective of backwards compatibility, cost, and performance.
My naive assumption is that, by the time 2027 comes around, they might have some sort of slow software emulation that is parity to, say, M1 Rosetta performance.
Rosetta is a software translation layer, not a hardware translation layer. It doesn't take any die space.
Hardware acceleration [1]:
> One of the key reasons why Rosetta 2 provides such a high level of translation efficiency is the support of x86-64 memory ordering in the M1 SoC. The SoC also has dedicated instructions for computing x86 flags.
[1] https://en.wikipedia.org/wiki/Rosetta_(software)
While true, we're not talking about the chips losing TSO; Apple plans to keep Rosetta 2 for games and it has to remain fast because, well, it's video games. It also seems like they plan to keep their container tool[1]. This means they can't get rid of TSO at the silicon level and I have not heard this discussed as a possibility. We're only discussing the loss of the software support here. The answer to "How much die area does it use that could be used for performance?" is zero--they have chosen to do a partial phase-out that doesn't permit them to save the die space. They'd need to kill all remaining Rosetta 2 usage in order to cull the die space, and they seem to be going out of their way not to do this.
[1] https://github.com/apple/container -- uses Rosetta translation for x64 images.
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