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Comment by nomel

6 months ago

> Rosetta is a software translation layer, not a hardware translation layer. It doesn't take any die space.

There is hardware acceleration in place that that only exists for it to, as you just stated, give it acceptable performance.

It does take up die space, but they're going to keep it around because they've decided to reduce the types of applications supported by Rosetta 2 (and the hardware that it exists only for it) will support.

So, seems like they've decided they can't fight the fact that gaming is a Windows thing, but there's no excuse for app developers.

Sure, this seems to be a restatement of my post, which started with "While true...", rather than a disagreement. I was pointing out which one of the "many acceptable opposing answers" Apple had chosen. They can't use that die area for performance because they're still using it even after this phase-out. (I'm not the person who wrote the original post.)