Comment by morsch
4 days ago
One of the actual killer apps was gaming. Which still "happens" mostly on the client, today, even for networked games.
4 days ago
One of the actual killer apps was gaming. Which still "happens" mostly on the client, today, even for networked games.
Yet the most popular games are online-only and even more have their installation base's copies of the game managed by an online-first DRM.
That's true, but beside the point: even online only games or those gated by online DRM are not streamed or resemble a thin client architecture.
That exists, too, with GeForce Now etc, which is why I said mostly.
This is just factually inaccurate.
Please provide a more comprehensive response. I suppose I should be more specific as well.
Some of the online only games I am thinking of are CoD, Fortnite, LoL and Minecraft. The online-first DRM I am thinking of is Steam.
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