Comment by PunchyHamster
9 hours ago
There is nothing stopping someone from designing GUI stemming from same rules. It just won't "look pretty" and be easy to sell to the suits.
There is also trend with "modern" UI/UX to focus near entirety of effort on user's first few minutes and first few hours with a software, while near zero thought is being put on users having to use given piece of software for hours at end, day in, day out
I definitely see cash register/POS systems like this out in the wild, replete with ugly fonts, Windows 3.x style buttons, and even F-key legends at the bottom. So somebody somewhere is thinking of the poor cashiers.
The entire GUI was sold on it being easy to use for beginners. There's a reason why keybindings are today called "shortcuts": Steve Jobs's diktat was that the primary means of giving commands to the Mac was the mouse. Anything you can do on a Mac (except for entering text) was to be done with, and designed around, the mouse. Keyboard "shortcuts", so called as a quicker way to issue (some, but not all) menu commands, were a sop to power users but really were an addition, not essential to use of the program.
Windows, by contrast, was designed to be keyboard-accessible. Not all PCs in 1985 had mice...
I still work on a system where it sometimes says to press F17 to do something…
And no, we don’t have the glorious keyboards from that time :( just standard 104s
I once booted Windows 2003, it is crazy how you can intuitively interact with it via keyboard, without being familiar with that UI or ever having used a computer from even that era. It takes like ~40seconds to figure it out after trial and error.
> while near zero thought is being put on users having to use given piece of software for hours at end, day in, day out
And those users want more batch creation and editing.