That said, today Boa has a whole team of maintainers who I’m sure will answer some questions here.
Yes the name does invoke the sense it’s a Python project but I liked it and stuck with it, I saw a Boa snake at a zoo once and knew I wanted to name my next project after it, I was also inspired by Mozilla at the time who named their projects after animals.
Speaking of Mozilla, Boa’s existence came to be because at the time I was working on Servo and wanted to include an all-rust JS engine, one didn’t really exist so I set about making one as a learning exercise, after around 2 years more joined me on that journey and today Boa is around 8 years old. It is not browser grade (although at 94.12% it is more compliant than some browser engines) but that doesn’t matter, plenty of Rust projects have found good use for it as they find it easy to embed and use, so we’re happy.
Another recent thing which we’re very proud is seeing our implementation of Temporal be used in V8 and other engines, so we’re also helping the wider ecosystem and raising all ships! (More here: https://boajs.dev/blog/2025/09/24/temporal-release)
We do hope to improve performance over the next year or so, hopefully that answers some of the Qs here.
Do you see catching up on performance with v8-jitless as a goal or is conformance the primary goal right now? Any plans on doing a JIT? I was always impressed by the idea of Truffle where you implement the language semantics once and you get both interpreter and JIT safely out of it which is a huge source of vulnerabilities in traditional JIT systems
Hi, I'm another one of the maintainers on the project.
In general, we are shifting more to performance now than conformance. We currently sit at around 94% conformance, so there's not really that much more to go conformance-wise. The remaining conformance gains are a couple of the newer specification features and Intl related features. Our current conformance can be found at https://boajs.dev/conformance.
Regarding performance, we are already making some gains, with hopefully more to come. The best example of this was probably the updates to script-bench-rs with our most recent release (which can be found at this commit https://github.com/khvzak/script-bench-rs/commit/d9635de77d2...). We still obviously have more to improve on, but we have already made some pretty steady progress from where we were.
EDIT: I forgot to answer your question about v8-jitless. Obviously in the future it would be nice to be able to be more competitive with v8-jitless, but at least for me, I'd just like to focus on improving the Boa overall.
The past year has been huge for conformance for us, not only we caught up with the top engines but we surpassed them when working on Temporal and having all tests pass for that.
We hope to wind down some of the conformance priority now and focus on performance, we need to work on a new GC, refactor some parts of the engine, and improve various areas.
The idea of a JIT has been raised and we’re not against it, but it’s not on our plans right now (because of the above), that being said there is an open discussion.
We're looking into the next release potentially being a v1.0, so maybe that option is a bit more possible after that release. But at the same time, I think Servo spends a decent amount of time maintaining the `mozjs` crate, so who knows.
I can't speak exactly for the other maintainers, but for me, I mostly enjoy working on Boa and Boa related things (I've spent the better part of the last year and a half on the temporal implementation). I think it would be cool to have a highly performant and conformant Rust JavaScript engine. So that's my goal :)
Congrats in general! The Temporal in rust release happening in Chrome & others is so cool! So exiting to see such a core piece of work being done & then shared widely among browsers. Speaks well to Rust, the trust folks have in it, and the ability to use Rust from a variety of projects.
There's also a very lovely talk
Cross-Engine Contributions at Scale: How newcomers accelerated Temporal and Upsert in SpiderMonkey, V8, and Boa that goes deep in depth in how technically Temporal was used across engines.
https://www.youtube.com/watch?v=WieD_9BswAE
Thanks! Temporal_rs has been a really fun project to work on, and it's been great to see that it's useful for other engines!
Hopefully, there will be more chances in the future for projects like temporal_rs. Beyond just temporal_rs, I think the Temporal integration in V8 and Kiesel was a good proof of concept for Rust based libraries over FFI using Diplomat.
Nice to see another contender in this space. If OP is here, can you comment on runtime sandboxing and interop support? Can I selectively disable (or intercept) certain features like network support?
Just to note, Boa is an JavaScript engine / interpreter. We're not a runtime, but we do already have some runtime features implemented in the `boa_runtime` crate, but I don't believe that includes any sandboxing as of right now. It's not even a full fledged runtime ... yet (there's been some discussion about expanding it to a full fledged runtime if anyone has a general interest to work on it). For now, `boa_runtime` is just a collection of features for users to potentially use and if they'd like to implement more, then they are totally welcome to.
I am not meant to be harsh, but note that it fails on a small number of test cases, on v0.21 that is ~900 out of ~50k. Strictly speaking it cannot be described as standard-comforming unless there is some reason behind every failed test. A better way to strive on standard conformance, like QuickJS takes, is to pin down the ecma262 revision and make it 100% compliant.
That may be fair. The better wording may even be specification compliant, but none of the Boa maintainers made this post (we found out about it after the fact).
We, the maintainers, could probably sit down some day and try to triage the failures into a documented txt file, but the overhead on that might make it hard to maintain for an open source project. Plus a large amount of the failures are just new specification features that nobody has implemented yet.
There's typically a pretty big difference between an interpreter meant to be embeddable and one that's not. Trying to embed V8 and keep up with V8 API changes would be a huge amount of work. I could see myself using something like this instead of Lua for some projects where V8 would be too much.
My first thought was that this could be interesting for yt-dlp?
Likely similar to something like https://github.com/mlua-rs/mlua - but wanting to execute javascript (instead of lua, and no static libs?) in the context of native rust.
This mad man had the courage to present BOA a rust project at JS Conf. The project had it's spotlight taken by Bun and Deno. I also think the project was progressing pretty slowly from what people were expecting.
With projects like this competing against well known massive competitors (eg. the browser JS engines), not seeing their main competitors in a benchmark is a massive red flag to me: https://boajs.dev/benchmarks
Not seeing V8, SpiderMonkey JavaScriptCore is very strange...
Personally, I'm more impressed with https://github.com/Hans-Halverson/brimstone - it is faster, nearly just as full featured (almost full ES2025) and last but not least, a single person project.
Well, it is, because V8 is definitely an embeddable JS engine. For many people they might want to make a choice between V8 and Boa and for them the performance numbers are important information!
Hi all, wow was not expecting this to be trending right now.
I’m the creator of Boa, you can catch my talk about it at JS Conf EU 2019 https://www.youtube.com/watch?v=_uD2pijcSi4
That said, today Boa has a whole team of maintainers who I’m sure will answer some questions here.
Yes the name does invoke the sense it’s a Python project but I liked it and stuck with it, I saw a Boa snake at a zoo once and knew I wanted to name my next project after it, I was also inspired by Mozilla at the time who named their projects after animals.
Speaking of Mozilla, Boa’s existence came to be because at the time I was working on Servo and wanted to include an all-rust JS engine, one didn’t really exist so I set about making one as a learning exercise, after around 2 years more joined me on that journey and today Boa is around 8 years old. It is not browser grade (although at 94.12% it is more compliant than some browser engines) but that doesn’t matter, plenty of Rust projects have found good use for it as they find it easy to embed and use, so we’re happy.
One recent example is Biome who use it for their plugin infrastructure. https://github.com/biomejs/biome/pull/7300
Another recent thing which we’re very proud is seeing our implementation of Temporal be used in V8 and other engines, so we’re also helping the wider ecosystem and raising all ships! (More here: https://boajs.dev/blog/2025/09/24/temporal-release)
We do hope to improve performance over the next year or so, hopefully that answers some of the Qs here.
Do you see catching up on performance with v8-jitless as a goal or is conformance the primary goal right now? Any plans on doing a JIT? I was always impressed by the idea of Truffle where you implement the language semantics once and you get both interpreter and JIT safely out of it which is a huge source of vulnerabilities in traditional JIT systems
Hi, I'm another one of the maintainers on the project.
In general, we are shifting more to performance now than conformance. We currently sit at around 94% conformance, so there's not really that much more to go conformance-wise. The remaining conformance gains are a couple of the newer specification features and Intl related features. Our current conformance can be found at https://boajs.dev/conformance.
Regarding performance, we are already making some gains, with hopefully more to come. The best example of this was probably the updates to script-bench-rs with our most recent release (which can be found at this commit https://github.com/khvzak/script-bench-rs/commit/d9635de77d2...). We still obviously have more to improve on, but we have already made some pretty steady progress from where we were.
EDIT: I forgot to answer your question about v8-jitless. Obviously in the future it would be nice to be able to be more competitive with v8-jitless, but at least for me, I'd just like to focus on improving the Boa overall.
4 replies →
The past year has been huge for conformance for us, not only we caught up with the top engines but we surpassed them when working on Temporal and having all tests pass for that.
We hope to wind down some of the conformance priority now and focus on performance, we need to work on a new GC, refactor some parts of the engine, and improve various areas.
The idea of a JIT has been raised and we’re not against it, but it’s not on our plans right now (because of the above), that being said there is an open discussion.
2 replies →
Is it still boa's goals to be used with Servo? Servo is currently tightly coupled with spidermonkey, which makes this ain’t easy.
I think it would be cool to see Servo use us.
Someone on our last release thread on Reddit (https://www.reddit.com/r/rust/comments/1odnore/boa_0210_rele...) mentioned adding Boa to Blitz, which I think would be interesting to see as well.
We're looking into the next release potentially being a v1.0, so maybe that option is a bit more possible after that release. But at the same time, I think Servo spends a decent amount of time maintaining the `mozjs` crate, so who knows.
I can't speak exactly for the other maintainers, but for me, I mostly enjoy working on Boa and Boa related things (I've spent the better part of the last year and a half on the temporal implementation). I think it would be cool to have a highly performant and conformant Rust JavaScript engine. So that's my goal :)
Congrats in general! The Temporal in rust release happening in Chrome & others is so cool! So exiting to see such a core piece of work being done & then shared widely among browsers. Speaks well to Rust, the trust folks have in it, and the ability to use Rust from a variety of projects.
I also really enjoyed your earlier deep dive blog posts on implementation of Temporal, https://boajs.dev/blog/2025/06/15/temporal-impl-1
There's also a very lovely talk Cross-Engine Contributions at Scale: How newcomers accelerated Temporal and Upsert in SpiderMonkey, V8, and Boa that goes deep in depth in how technically Temporal was used across engines. https://www.youtube.com/watch?v=WieD_9BswAE
Thanks! Temporal_rs has been a really fun project to work on, and it's been great to see that it's useful for other engines!
Hopefully, there will be more chances in the future for projects like temporal_rs. Beyond just temporal_rs, I think the Temporal integration in V8 and Kiesel was a good proof of concept for Rust based libraries over FFI using Diplomat.
Nice to see another contender in this space. If OP is here, can you comment on runtime sandboxing and interop support? Can I selectively disable (or intercept) certain features like network support?
We do have some interop support available in our `boa_runtime` crate (https://docs.rs/boa_runtime/latest/boa_runtime/) and the engine itself.
Just to note, Boa is an JavaScript engine / interpreter. We're not a runtime, but we do already have some runtime features implemented in the `boa_runtime` crate, but I don't believe that includes any sandboxing as of right now. It's not even a full fledged runtime ... yet (there's been some discussion about expanding it to a full fledged runtime if anyone has a general interest to work on it). For now, `boa_runtime` is just a collection of features for users to potentially use and if they'd like to implement more, then they are totally welcome to.
I am not meant to be harsh, but note that it fails on a small number of test cases, on v0.21 that is ~900 out of ~50k. Strictly speaking it cannot be described as standard-comforming unless there is some reason behind every failed test. A better way to strive on standard conformance, like QuickJS takes, is to pin down the ecma262 revision and make it 100% compliant.
That may be fair. The better wording may even be specification compliant, but none of the Boa maintainers made this post (we found out about it after the fact).
We, the maintainers, could probably sit down some day and try to triage the failures into a documented txt file, but the overhead on that might make it hard to maintain for an open source project. Plus a large amount of the failures are just new specification features that nobody has implemented yet.
I don't think there's literally any conforming implementations of modern ECMAScript by that definition.
What's the use case?
There's typically a pretty big difference between an interpreter meant to be embeddable and one that's not. Trying to embed V8 and keep up with V8 API changes would be a huge amount of work. I could see myself using something like this instead of Lua for some projects where V8 would be too much.
My first thought was that this could be interesting for yt-dlp?
Likely similar to something like https://github.com/mlua-rs/mlua - but wanting to execute javascript (instead of lua, and no static libs?) in the context of native rust.
The alternative might be https://github.com/denoland/rusty_v8 but without needing C++ V8.
(this is the first I'm hearing of Boa)
This mad man had the courage to present BOA a rust project at JS Conf. The project had it's spotlight taken by Bun and Deno. I also think the project was progressing pretty slowly from what people were expecting.
5 replies →
JavaScript scripting by users inside frameworks / applications built in other languages. Similar to https://github.com/dop251/goja for Go or https://github.com/sebastienros/jint for .NET
There is a Rust based browser project ongoing that can use this (if its not already).
Awesome!
I'm always on the lookout for embeddable JS engines.
How hard would it be to make Boa deterministic?
Like, with seeded randomness, etc.
Feels like a better name for an embeddable Python engine written in Rust.
[dead]
Lua is the best for embedding.
With projects like this competing against well known massive competitors (eg. the browser JS engines), not seeing their main competitors in a benchmark is a massive red flag to me: https://boajs.dev/benchmarks
Not seeing V8, SpiderMonkey JavaScriptCore is very strange...
This is offering a JS scripting layer in an otherwise Rust project. Performance is nice, but probably not a requirement.
> Not seeing V8, SpiderMonkey JavaScriptCore is very strange...
They do compare with JIT-less V8 and SpiderMonkey there, just JSC is missing.
I recently did my own benchmarking with a lot more engines, including other Rust engines: https://ivankra.github.io/javascript-zoo/?v8=true
Personally, I'm more impressed with https://github.com/Hans-Halverson/brimstone - it is faster, nearly just as full featured (almost full ES2025) and last but not least, a single person project.
It's an embedded engine for scripting a bigger application. Its main "competitor" would be QuickJS.
Though they aren't really competing on anything as far as I can tell, so maybe calling it a "similar project" is more fitting.
It's not competing with V8, SpiderMonkey and JavaScriptCore.
Well, it is, because V8 is definitely an embeddable JS engine. For many people they might want to make a choice between V8 and Boa and for them the performance numbers are important information!
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Both SpiderMonkey jitless (sm-jitless) and v8 jitless are on the benchmarks page, if you click the checkboxes you will see them in the graphs.
V8-jitless is in the benchmarks and even then still blows it away, as does quickjs.