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Comment by ang_cire

2 days ago

I was 100% on your side until you list FromSoftware games. As good as they are, they're a single-genre game developer that has a very narrow design and audience.

There's nothing more substantive or enduring about their games intrinsically, that's 100% you just projecting your own opinions about what games are 'enduring' onto your kids, and is not giving them the 'guidance' you seem to think it is.

Not really. I tend to favor single-player games because they can be effectively archived and played in several decades. Multiplayer games routinely just get killed by their publishers. So I do view single player games as intrinsically more enduring than their multiplayer counterparts.

I'm sorry you see it as projection onto my children. I'm keenly aware that many parents try to force their kids to live the life they lived, and I've been careful to not do that. But I understand that that's not coming through to you in this discussion. I appreciate the advice though.

  • > Multiplayer games routinely just get killed by their publishers.

    You are confusing "multiplayer" with "massively multiplayer online" games. The vast majority of multiplayer games are not MMOs. There are tons of multiplayer games that you can run your own servers for, or which use P2P or local LAN connections to not require any publisher presence or support for.

    Hell, set them up a Minecraft or ARK or whatever survival-crafter game server, and they can invite and play with their friends on it.

    • Yes! I'm a huge fan of those. Increasingly rare, though. Was trying to play No Man's Sky, Sniper Elite v2, Quake/Quake2 Enhanced recently with the kids and all required centralized multiplayer. Super disappointing. I do run servers for MineTest (Luanti, really, but ya know), Xonotic, Starcraft 1, etc. but connect-by-IP on an actual LAN seems like the exception these days, rather than the rule.

      Out of curiosity, what games published after 2020 (just making up a year here) can you play on LAN with one player creating a server and another connecting via IP? It's my ideal setup, but it seems to only really be available in open source games.

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Come on, you can't claim with a straight face that something like Sekiro is not more substantive or enduring than, say, that Rocksteady Suicide Squad game.