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Comment by craftkiller

4 hours ago

Do your VR games not have static HUDs / UIs? It has been a long time since I picked up a VR game since I no longer have the room.

I have seen different options of "HUDs" in VR games, not all are actually "heads up". Adding them to the proper context sometimes makes more sense than having them floating in mid air like in pancake view. Examples I have seen are 1) ammo count on the weapon directly, 2) score and score board to the side or projected onto the "floor", 3) attached to cockpit elements in space/flight sims and 4) somewhat affected by physics so they rubber band a bit with movements. I can't come up with an example of fully static HUD elements, but I am sure I have seen some.

And even if fully static contents were a problem, I guess the foveated streaming would introduce enough noise to counter burn-in.

Not really, most HUDs are fixed to thigns like your hands, guns, etc. or don't exist at all.

Static objects in your view are VERY nauseating (at least in my experience).