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Comment by suddenlybananas

8 hours ago

3. write your codebase in a way which is suspicious of client data and gives the server much more control (easier said than done however)

1 comment

suddenlybananas

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Sohcahtoa82  7 hours ago

That's just server-side anti-cheat, which I've already addressed.

Cheating isn't always about manipulating game state, especially in FPSes. There, it's more about manipulating input, ie, auto-aim cheats.

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