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Comment by wat10000

4 hours ago

The battery isn't an issue if you're stationary, you can plug it in.

The resolution is a major problem. Old-school monitors used old-school OSes that did rendering suitable for the displays of the time. For example, anti-aliased text was not typically used for a long time. This meant that text on screen was blocky, but sharp. Very readable. You can't do this on a VR headset, because the pixels on your virtual screen don't precisely correspond with the pixels in the headset's displays. It's inevitably scaled and shifted, making it blurry.

There's also the issue that these things have to compete with what's available now. I use my Vision Pro as a monitor replacement sometimes. But it'll never be a full-time replacement, because the modern 4k displays I have are substantially clearer. And that's a headset with ~2x the resolution of this one.

> There's also the issue that these things have to compete with what's available now. [...] But it'll never be a full-time replacement, because the modern 4k displays I have are substantially clearer.

What's available now might vary from person to person. I'm using a normal-sized 1080p monitor, and this desk doesn't have space for a second monitor. That's what a VR headset would have to compete against for me; just having several virtual monitors might be enough of an advantage, even if their resolution is slightly lower.

(Also, I have used old-school VGA CRT monitors; as could be easily seen when switching to a LCD monitor with digital DVI input, text on a VGA CRT was not exactly sharp.)