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Comment by Brybry

3 hours ago

I would argue a lot of the early anti-cheat was just as much about giving admins and communities better tools to police themselves as it was about automated cheat detection.

Like here's 2006 Punkbuster for Battlefield 2 (BEye might have been made for BF:V but Punkbuster was what I remember being used by servers). [1]

It automatically kicked on cheat detection but it didn't ban. It provided logs for admins to use for bans. It provided a way for admins to give community players the power to kick. It provided a player GUID based on CD key. It provided an online identity verification/registration system (though I don't remember anyone using this). It let admins take screenshots of players' screens.

[1] https://web.archive.org/web/20060515160425/http://www.evenba...