Comment by Brybry
6 hours ago
I would argue a lot of the early anti-cheat was just as much about giving admins and communities better tools to police themselves as it was about automated cheat detection.
Like here's 2006 Punkbuster for Battlefield 2 (BEye might have been made for BF:V but Punkbuster was what I remember being used by servers). [1]
It automatically kicked on cheat detection but it didn't ban. It provided logs for admins to use for bans. It provided a way for admins to give community players the power to kick. It provided a player GUID based on CD key. It provided an online identity verification/registration system (though I don't remember anyone using this). It let admins take screenshots of players' screens.
[1] https://web.archive.org/web/20060515160425/http://www.evenba...
No comments yet
Contribute on Hacker News ↗