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Comment by cestith

3 months ago

A few anti-cheat systems rather than inspecting the local machine look for things like impossibly fast target acquisition in FPS games, or the server noticing when a shot is taken on an opponent who’s supposed to be totally obscured. Those aren’t perfect, but they don’t require kernel-level anticheat.

Cheating detection server side is expensive and probabilistic at best, kernel level anti cheat is a purely financial decision