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Comment by gassi

7 days ago

> Once you do have good storyboards. You can easily do start-to-end GenAI video generation (hopping from scene to scene) and bring them to life and build your own small visual animated universes.

I keep hearing advocates of AI video generation talking at length about how easy the tools are to use and how great the results are, but I've yet to see anyone produce something meaningful that's coherent, consistent, and doesn't look like total slop.

Bots in the Hall. Neural Viz. The Meat Dept video for Igorrr's ADHD. More will come.

You need talented people to make good stuff, but at this time most of them still fear the new tools.

  • I watched the most popular and most recent videos of each channel to compare, and they were all awful:

    > Bots in the Hall

    * voices don't match the mouth movements * mouth movements are poorly animated * hand/body movements are "fuzzy" with weird artifacts * characters stare in the wrong direction when talking * characters never move * no scenes over 3 seconds in length between cuts

    > Neural Viz

    * animations and backgrounds are dull * mouth movements are uncanny * "dead eyes" when showing any emotions * text and icons are poorly rendered

    > The Meat Dept video for Igorrr's ADHD

    This one I can excuse a bit since it's a music video, and for the sake of "artistic interpretation", but:

    * continuation issues between shots * inconsistent visual style across shots * no shots longer then 4 seconds between cuts * rendered text is illegible/nonsensical * movement artifacts

    • You're just one person, those people have their own audiences; so your own critique, is just your own critique. Just because you don't like it, doesn't mean that it is not resonating well with others. I can tell you from the research I am doing for several hours per day on ai-filmmaking that there are already a few handful of creators making a living from this; with communities behind them that keep growing, and their audiences that keep expanding (some already have 100k to 1m subscribers across different social media channels). Some of them are even striking brand deals.

      Entire narrative driven AI stores that are driven by AI stories and AI characters in AI generated universes... they are here already, but I can only count those who do it well on two hands (last year, there where 1-2). This is going to accelerate, and if you think its "slop" now, it just takes a few iterations of artists who you personally resonate with to jump onto this, before you stop seeing it as slop. I am jumping on this, because I can see very clearly where this will all lead. You don't have to like it, but it will arrive regardless.

You'll have to wait for actual talented artists to start using these tools.

  • Almost every talented artist with a public presence that has spoken on AI art, has spoken against it's generation, the use of AI tools, and the harm it's causing to their communities. The few established artists who are proponents of AI art (Lioba Brueckner comes to mind) have a financially incentive to do so, since they sell tools or courses teaching others with less/no talent to do the same.

    • The tools aren't going anywhere. Fans were outraged at the look and artists raged against the transition from cel animation to digital. Almost nothing serious is produced via cel now and the art adjusted by making extremely complex and beautiful art that couldn't have been done on cels.

      There's a real legal fight that needs to go on right now about these companies stealing style, voices, likeness, etc. But it's really beginning to feel like there's a generation of artists that are hampering their career by saying they are above it instead of using the tools to enhance their art to create things they otherwise couldn't.

      I see kids in high school using the tools like how I used Photoshop when I was younger. I see unemployed/under employed designers lamenting what the tools have done.

    • The issue for them is that once the tools exists, adoption only moves in one direction. And it will enable a whole wave of new artists. I sympathize with them, but if I enjoy GenAI art creation and see it as my genuine creative outlet, why would I stop? What about thousands of others exploring this?

      If at some point I also get very good at it; and the tech, models and tools mature, this will turn into a real avenue; who are they to tell us not to pursue it?

    • Why didn't you mention financial incentives of many outspoken critics of AI? They feel like their entire livelyhood depends on AI failing. I'd say that's a pretty strong financial incentive.

  • I don’t think that is the problem (as someone that has been described in that bracket), it’s the tooling and control that is missing. I believe that will be solved over time.