Comment by mrguyorama
2 months ago
I don't know why but I loathe this feature.
It's pretty much the norm now and I think late UE4 in AAA games is what really pushed it?
It's cheap and simple to setup, and most games rely on TAA to make it less annoying.
But TAA sucks! And TAA encourages all sorts of extremely lazy workflows and graphical effects because it will clean them up a little, but they look so bad without it.
I hate it. Raytracing is part of this. It's all just really big companies with billions of dollars cheaping out on authoring good visuals.
Microsoft flight simulator has weird sparkly shadows because it's tracing a few hundred rays and expects you to use TAA to cover it up and it's so bad. Same exact story for reflections.
So now companies expect you to buy $800 GPUs that chew through half a kilowatt of power so that they can be lazy and not care how poorly they've authored their assets and don't really have to consider anything about their visuals.
It makes me sad.
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