← Back to context

Comment by liveoneggs

6 hours ago

I don't understand how this isn't also true for practically every other language?

It just isn't. There's nothing stopping other languages from being that easy but very few even try.

Go sees itself more as a total dev environment than just a language. There's integrated build tooling, package management, toolchain management, mono repo tools, testing, fuzzing, coverage, documentation, formatting, code analysis tools, performance tools...everything integrated in a single binary and it doesn't feel bloated at all.

You see a lot of modern runtimes and languages have learned from Go. Deno, Bun and even Rust took a lot of their cues from Go. It's understood now that you need a lot more than just a compiler/runtime to be useful. In languages that don't have that kind of tooling the community is trying to make them more Go-like, for example `uv` for Python.

Getting started in a Go project is ridiculously easy because of that integrated approach.

The distinction, I believe, is between "possible" and "easy". Go makes a lot of very specific things easy via some of its design choices with language and tooling.

As a counter example, it seems like e.g. c++ is mostly concerned about making things possible and rarely about easy.

It’s not true of C/C++ which need changes to the build system. Also true for rust workspaces which is how I’d recommend structuring monorepos although it is generally easy (you just need to add a small cargo.toml file) or you can not use a workspace but you still need to declare the binary if I recall correctly.

  • It's true for any C/C++ project which bothers to write 10 lines of GNU `make` code.

    The problem is that many projects still pander to inferior 1980s-era `make` implementations, and as such rely heavily on the abominations that are autotools and cmake.

    • Autotools is far too pessimistic, but there are still considerable differences between different compiling environments. Tooling like CMake will always be necessary unless you are only targeting unix and your dependency graph isn't terribly deep.

      Even in that specific niche I find using a programmatically generated ninja file to be a far superior experience to GNU make.

    • This is the theory, yes. And then reality comes bursting through the door and you are confronted with the awfulness that is the C/++ toolchain. Starting with multi-OS, multi-architecture builds, and then plunging into the cesspit that is managing third party dependencies.

      Let’s be real. C/++ has nothing even approaching a sane way to do builds. It is just degrees from slightly annoying to full on dumpster fire.