Comment by stackghost
11 hours ago
Yes, not everything here is a dark pattern. The one that stood out to me was "Wait To Play"[0].
In the before times, there was a browser-only MMO called Urban Dead[1] which had a cap on the number of actions any player could take in a single 24-hour period. This was to avoid giving undue influence/advantage to players who could play more during the day and disadvantaging people who e.g. had to work during the day and could only play in the evenings. I played a lot of UD in its heyday and thought it worked really well.
That said,
>A "true dark pattern" would be sneaking things like push notification permissions, tracking permissions, recurring subscription agreements, etc. under an interface that looks similar to something the user doesn't read carefully and tries to get past out of habit, such as an interstitial ad with a "skip" button — but with a below-the-fold toggle button defaulted to "agree" and a "Confirm" button styled to look like the "skip" button at first glance.
There are lots of "true dark patterns" that are not deceptive UI elements. Loot boxes that require expensive keys comes to mind. Same with brutal grinds that can only be bypassed by pay-to-win booster items.
[0] https://www.darkpattern.games/pattern/30/wait-to-play.html
These are still kind of bad, because it encourages a routine of playing every day. If I work 5 days a week and want to play only on weekends, I might get capped out when I do what to play. So it shifts the advantage to daily scheduled tasks instead of being able to play when I want to play.
You're talking about a completely different pattern that just happens to be possible to describe with the same three words.
>"Wait To Play"[0].
Yeah I used to enjoy those games. But I dont think thats necessarily what they are referring to here.
>Another common in-game timer is related to "harvesting" or "research". You may send your character off to harvest some resources, but you have to wait an arbitrary amount of time before this task is completed. This forces you to stop playing and wait for the timer to expire. Often there is a way to pay money or watch an advertisement to accelerate or skip the timer.
>Games that prevent you from playing them whenever you want are trying to get you to space out your playing throughout the day. This is a much better way for you to develop a habit of playing the game, and also a way to prevent players from reaching the end of a short game or getting burnt out on a repetitive game in a relatively short amount of time.
In a modern wait to play, you can bypass the restriction by spending money, or you are simply bounced back into ads multiple times during the day as you log in at every increment to press the next button.