Comment by toast0
9 hours ago
> When someone plays a game, the user's goal could be expected as "having fun for as much time as they want to." Being addictive is usually in service of that.
I disagree. Being addictive leads to it being hard to stop playing when you are done, and sometimes hard to avoid playing, which leads to playing even when you would like to be doing something else.
it's even worse than that. an adult meta questioning their addiction is much light than some kid being pulled into a grindy game that is often violent AND competitive; which by now scientific literature already knows it reduces pro-social behavior [0]
when i was 10, an old neighborhood showed me how the late game of Tibia was like and how that wouldn't ever change and how dumb i would be if i not paid the premium account, which would lead me there much faster and being obligatory if i wanted to make war/pvp. i politely refused invitations for playing WOW when i was in high-school with other friend i made and i'm greatful for that. i would never read so many books and watch so many films on that timeframe if i was grinding levels on the same area killing the same monsters, watching the same animation
[0] https://www.apa.org/pubs/journals/releases/bul-136-2-151.pdf [0] https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=... [0] https://www.researchgate.net/publication/341394317_Prosocial... [0] https://www.sciencedirect.com/topics/social-sciences/prosoci... [0] https://pmc.ncbi.nlm.nih.gov/articles/PMC2704015/ [0] https://www.liebertpub.com/doi/abs/10.1089/cyber.2020.29205....