Comment by rusk
16 hours ago
There was a running theme in mythic quest about the engineers sweating over the system while monetisation just went bolted on a casino.
Also happened in GTA5 [0] there was a ridiculous loading glitch that was quite well documented on here a while ago. Also a monetisation bolt on.
So you have competing departments one of whom must justify itself by producing a heavily after my system. And another one which is licensed to generate revenue at any cost……
There was one similar issue with DOOM framerate, I'm assuming an intern got tasked with adding the "blink the LED on the fancy mouse" code (due to a marketing partnership) and it absolutely _trashes_ the framerate!
https://old.reddit.com/r/Doom/comments/bnsy4o/psa_deactivate...
Edit: Thanks!
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Original comment:
Please use old.* when posting reddit links:
https://old.reddit.com/r/Doom/comments/bnsy4o/psa_deactivate...
There's also relative pain scales
Loading happen once per session and is less painful than frame stuttering all game, for example, so given a tight deadline one would get prioritized over the other
I tried playing GTAO when it was free, and oh boy. Loading for 10 minutes, arrive into the game and see you're not with your friends. So 10 more minutes to load into their server. Then you start a mission and 10 more minutes of loading. The server disconnected? 10 minutes load to go back without your friend. Join your friend? guessed it: 10 more minutes of loading. For a billion dollar game, it's insane I spent more time loading than playing the game. Imagine how many more $$ they could have gotten if players could double their play time.
Put me right off the game.
Loading in GTA Online absolutely does not happen once per session. It happens before and after every mission and activity. I am not sure whether it's a full load/was also affected by that bug, but I can certainly tell you that around 20% of my GTAO "playtime" consisted of staring at a load screen.