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Comment by miroljub

6 hours ago

Nice toy. It works until it stops working. An experienced C developer would quickly find a bunch of corner cases where this just doesn't work.

Given how simple examples in this blog post are, I ask myself, why don't we already have something like that as a part of the standard instead of a bunch of one-off personal, bug-ridden implementations?

It would be a lot more constructive if you reported a bunch of corner cases where this doesn't work rather than just dismissing this as a toy.

  • No, I don't dismiss anything.

    It's just, I'd rather play with my own toys instead of using someone else's toy. Especially since I don't think it would ever grow up to be something more than a toy.

    For serious work, I'd use some widely used, well-maintained, and battle-tested library instead of my or someone else's toy.

Yeah, kids like to waste time to make C more safe or bring C++ features. If you need them, use C++ or different language. Those examples make code look ugly and you are right, the corner cases.

If you need to cleanup stuff on early return paths, use goto.. Its nothing wrong with it, jump to end when you do all the cleanup and return. Temporary buffers? if they arent big, dont be afraid to use static char buf[64]; No need to waste time for malloc() and free. They are big? preallocate early and reallocate or work on chunk sizes. Simple and effective.

  • > use goto

    My thoughts as well. The only thing I would be willing to use is the macro definition for __attribute__, but that is trivial. I use C, because I want manual memory handling, if I wouldn't want that I would use another language. And now I don't make copies when I want to have read access to some things, that is simply not at a problem. You simply pass non-owning pointers around.

  • > static char buf[64];

    In a function? That makes the function not-threadsafe and the function itself stateful. There are places, where you want this, but I would refrain from doing that in the general case.

  • God forbid we should make it easier to maintain the existing enormous C code base we’re saddled with, or give devs new optional ways to avoid specific footguns.

    • Goofy platform specific cleanup and smart pointer macros published in a brand new library would almost certainly not fly in almost any "existing enormous C code base". Also the industry has had a "new optional ways to avoid specific footguns" for decades, it's called using a memory safe language with a C ffi.

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