It's such an erractic industry in terms of compensation. You can found a studio, make some acclaimed darlings, and still end up shuttering and being no better off than your average joe. Then there's being a "software engineer in games" where you're a cog in a wheel fixing bugs in the yearly Sportball game that gets compensated 200k and you live very well despite never truly "impacting" the industry the same way. 200k isn't mindblowing for a software engineer, but it's well beyond "average joe" range at that point.
I'm that cog. Or at least, was. Situations like this make me thing a lot about the state of the industry and where I lie in life.
Yep, unfortunately that's a big part of the reason I left for a more traditional tech role. The same skills are extremely valuable at any company writing performance critical software.
It's such an erractic industry in terms of compensation. You can found a studio, make some acclaimed darlings, and still end up shuttering and being no better off than your average joe. Then there's being a "software engineer in games" where you're a cog in a wheel fixing bugs in the yearly Sportball game that gets compensated 200k and you live very well despite never truly "impacting" the industry the same way. 200k isn't mindblowing for a software engineer, but it's well beyond "average joe" range at that point.
I'm that cog. Or at least, was. Situations like this make me thing a lot about the state of the industry and where I lie in life.
Yep, unfortunately that's a big part of the reason I left for a more traditional tech role. The same skills are extremely valuable at any company writing performance critical software.
This. It's consistently lower-paying than the rest of the software industry.
Video games are an art form, the downside is they pay like one too.