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Comment by Plagman

10 hours ago

I would keep in mind that the results reported there are likely quite a bit lower (in terms of CPU-side performance) than what you could achieve in practice, because it's running all of x86 Steam+Proton in the emulator. In a pre-configured environment (like SteamOS for ARM), the Steam client and Proton itself would be native ARM code, and emulation would stop at the win32 API boundary (or at certain critical libraries' APIs if you're using Linux apps).

Fancy seeing the Plagman here. Last time I saw you was on Freenode (R.I.P.). So you are still working for Valve? ;-)