Fifty Shades of OOP

5 days ago (lesleylai.info)

> The industry and the academy have used the term “object-oriented” to mean so many different things.

I think we can safely stick to how IEEE defines OOP: the combination of three main features: 1) encapsulation of data and code 2) inheritance and late binding 3) dynamic object generation (from https://news.ycombinator.com/item?id=36879311). Message passing (the feature the article claims is unique to Smalltalk) is mathematically isomorphic to virtual method dispatch; and also Smalltalk uses method dispatch tables, very similar to C++ and Java.

  • The problem with that definition is that modern languages like Rust, Go, and Javascript fall between the cracks here with de-emphasizing things like classes and inheritance while still providing things like generics, interfaces, encapsulation, etc.

    For example, Javascript was influenced by a few languages, one of which was a language called Self which is a Smalltalk like language where instead of instantiating classes you clone existing objects. It's a prototype based language. So, there weren't any classes for a long time in Javascript. Which is why there are these weird class like module conventions where you create an object with functions inside that you expose. Later versions of ECMA script add classes as syntactic sugar for that. And Typescript does the same. But it's all prototypes underneath.

    Go has this notion of structs that implement interfaces implicitly via duck typing. So you don't have to explicitly implement the interface but you can treat an object as if it implemented the interface simply if it full fills the contract provided by that interface. Are they objects? Maybe, maybe not. No object identity. Unless you consider a pointer/memory reference as an identifier.

    Rust has traits and other constructs. So it definitely has a notion of encapsulation, polymorphism, etc., which are things associated with OOP. But things like classes are not part of Rust and inheritance is not a thing. It also does not have object identity because it emphasizes things like immutability and ownership.

    Many modern languages have some notion of objects though. Many of the languages that have classes tend to discourage inheritance. E.g. Kotlin's classes are closed by default (you can't extend them). The narrow IEEE definition is at this point a bit dated and reflects the early thinking in the sixties and seventies on OOP. A lot has happened since then.

    I don't think a lot of these discussions are that productive because they conflate a lot of concepts and dumb things down too much. A lot of it boils down to "I heard that inheritance is bad because 'inject reasons' and therefore language X sucks". That's maybe a bit harsh on some languages that are very widely used at this point.

    • > Rust has traits and other constructs. So it definitely has a notion of encapsulation, polymorphism, etc., which are things associated with OOP.

      Why do you associate polymorphism with OOP? It’s a pretty universal PL concept. Haskell’s polymorphism is one of the defining features of its type system.

  • Inheritance is just the unnecessary coupling of composition and polymorphism.

    • Even before I got to the point where I decided I didn't like inheritance, I distinctly recall having conversations about how I felt that using inheritance for anything other than polymorphism didn't usually end up with particularly clean code. I can remember a conversation about this at least as far back as the summer after my freshman year of college, and I don't think I was aware of the idea of "composition" yet, because I remember phrasing my point as something like "inheritance shouldn't be used for 'code-sharing', only for polymorphism".

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    • Inheritance is not necessary, but then very few programming constructs are absolutely necessary. The question is does it help program clarity or not. I think that in some cases, used sparingly, it can. The main danger of inheritance is not that it is OO, but that it is not OO enough. It breaks encapsulation by mixing properties and methods between base classes and derived classes without clear boundaries. Composition is safer because it preserves encapsulation. In general, I think that protected abstract methods are a code smell, because they usually indicate close coupling of details that should be kept separate between the base and derived classes. But used correctly, inheritance can be more succinct and convenient.

    • Delegation is a very useful part of composition. Almost all OOP languages have two techniques to delegate some methods to another object:

      - manually write a bunch of forwarding methods and remember to keep them updated, or

      - inheritance.

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  • Object orientism is just encapsulation. It’s the only thing that is required. You can have objects without inheritance and virtual dispatch.

  • (1) and (2) sound reasonable enough. What do they mean by "dynamic object generation"?

    • Runtime instantiation.

      From the link above:

      "Instead of seeing a program as a monolithic structure, the code of a SIMULA program was organized in a number of classes and blocks. Classes could be dynamically instantiated at run-time, and such an instance was called an "object". An object was an autonomous entity, with its own data and computational capabilities organized in procedures (methods), and objects could cooperate by asking another object to perform a procedure (i.e., by a remote call to a procedure of another object)."

> OOP-bashing seems fashionable nowadays.

Yes, and for just cause. OOP was invented in Simula76 (1976) and popularized in C++ (1982). OOP solved a very real problem of allowing applications to logically scale in memory constrained systems by allowing logic to grow independently and yet retain access to memory already claimed by a parent structure. Amazing.

Now fast forward and you get languages like Java, Go, and JavaScript. These languages are garbage collected. Developers have absolutely no control over memory management in those languages. None at all. It really doesn't matter because the underlying runtime engines that power these languages are going to do whatever is in the best interest of execution speed completely irrespective of application or memory size. We just don't live in a world where the benefits offered by OOP exist. Technology has moved on.

The only reason for OOP today is code culture. Its a form of organizational vanity that continues to be taught because its what people from prior generations were taught. Most new languages from the last 15 years have moved away from OOP because it contains a lot of overhead as decoration with no further utility.

  • OOP certainly has some early roots in trying to be more efficient with code reuse, organization, and clarity of intent. Later on Java tried to alleviate serious productivity and security issues with garbage collection and cross platform portability. It certainly increased the distance between the hardware and the developer because there are more levels of indirection that can now degrade performance.

    However with hardware progress, performance is not the only critical criteria when systems grow in size, in variety of hardware, with internet volumes, in the number of moving parts, and of people working on them. Equally if not more important are: maintainability, expressivity so less lines of code are written, and overall the ability to focus on essential complexity rather than the accidental one introduced by the langage, framework, and platform. In the world of enterprise software Java was welcomed with so much cheers that indeed a "code culture" started that grew to an unprecedented scale, internet scale really, on which OO rode as well.

    However not all control is lost as you say. The JVM that also runs more advanced langages with a JIT that alleviates some of the loss of performance due to the levels of indirections. GC are increasingly effective and tunable. Also off-heap data structures such as ring buffers exist to achieve performance comparable to C when needed. See Martin Thompson video talks on mechanical sympathy, which he gave after working on high frequency trading on the JVM, and check his later work on Aeron (https://aeron.io/). As usual it's all about trade-offs.

  • I don't follow. Java is mega object oriented. Can you even write a standalone function? I get the impression you are focusing on a single aspect of OOP that has gone out of fashion without realizing by and large every application developer is doing OO development 99% of the time.

    • Nonsense. JavaScript developers will also tell you everything is framework. What these things really mean is that the person making the statement has only 1 perspective and so everything they see matches the only single lens through which they view the world.

      All definitions of OOP in common use include some form of inheritance. That said I do OOP 0% of the time in my programming. Most developers I have worked with never do OOP unless the given language or employer forces it.

Muratori traced the history of OOP to the original documents. Skip to the 1:18 mark if you want to skip to his findings.

https://youtu.be/wo84LFzx5nI

  • The craziest thing in that video is realizing that the Entity Component architecture was actually invented for Sketchpad in 1963, but the whole idea was slept on until Looking Glass reinvented it in 1998 for Thief: The Dark Project.

  • This is such a good video. I really like the way he presents it as well.

    His rant about CS historians is also a fun subject

The trick is to say "codata" instead of "object-oriented programming", and then you can use OOP and still be a programming hipster. (I am a programming hipster.)

I'm only somewhat joking. I actually find this view very useful. Codata is basically programming to interfaces, which we can think of as OO without confusing implementation approaches like inheritance. Codata is the dual to (algebraic) data, meaning we can convert one to the other. We can think of working with an abstract API, which we realise as codata or data depending on what best suits the project. More in the book I'm writing [1].

In general I agree with the author. There are a lot of concepts tangled up in OOP and discussion around the benefits of OOP are rarely productive.

[1]: https://scalawithcats.com/

I'd love a deeper dive on how Objects work in NeXTSTEP. From their brochures, they talk about objects being persistent and distributable, that in a workgroup of people everyone can rely on the objects being up to date.

I've always been so curious what the broader technical ecosystem looks like here. Presumably there are still processes running on systems. But these processes have lots of objects in them? And the objects are using Mach message passing to converse with other processes elsewhere? Within an application, are objects communicating across Mach too?

There's so much high level rhetoric about. Such as this bit. But I'd love a real technical view at what was happening, what objects really were here. https://computerhistory.org/blog/the-deep-history-of-your-ap... https://news.ycombinator.com/item?id=42111938

This is a fun work. It feels like the brief outline for a Speaking for the Dead for OOP. Huge amount of things to lots of different people over time.

Seconding @rawgabbit's recommendation for Casey Muratori's The Big OOPs: Anatomy of a Thirty-five-year Mistake, which really is hunting back and back for the cosmogenesis of objects, and covers so much terrain. Objectogenesis? https://youtu.be/wo84LFzx5nI

Regarding Message Passing and Late-binding, I think it's important to take into account that Alan Kay was working on Smalltalk -- a system that was image based; a system where you could change things as it was running. I think that message passing and late-binding are often championed but then sort of fall flat given standard deployment techniques: build & deploy (often to a ephemeral runtime / container).

  • Smalltalk can use build & deploy. (Image as cache, not archive.)

    "At the outset of a project involving two or more programmers: Do assign a member of the team to be the version manager. … The responsibilities of the version manager consist of collecting and cataloging code files submitted by all members of the team, periodically building a new system image incorporating all submitted code files, and releasing the image for use by the team. The version manager stores the current release and all code files for that release in a central place, allowing team members read access, and disallowing write access for anyone except the version manager."

    1984 "Smalltalk-80 The Interactive Programming Environment" page 500

    • Yes, you could also build and deploy a Smalltalk system, but my point is that the “build & deploy” approach (to me) seems antithetical to the message passing and late-binding paradigms. To use another example, it seems like you lose a lot of the benefits of Common Lisp via Slime (hot code reloading) if you deploy your Common Lisp app to a short-lived, ephemeral environment.

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For me, the fundamental gestalt was/is binding behavior to data. I found/find it useful for modeling how things work. I was always inspired by one of Alan’s seed inspiration for Smalltalk, how biological cells accomplish computation through interacting with each other. I did Smalltalk for many years before polyglotting.

I always considered an "object" to be data with identity and state.

All the other stuff, like polymorphism, encapsulation, etc., I consider "addons."

  • I think the biggest mistake was to teach inheritance as a main feature of OOP. I have done some stuff with inheritance but it was very specialized and it would have been fine without inheritance.

    • Back in the day, I used to do OOP with C.

      It was a common pattern, back then. We’d pass around structs, and have a small library of functions that accessed/modified the data in these structs.

      If you wanted, you could add function pointers to the structs. You could add “polymorphism,” by overwriting these pointers, but it was messy.

      That said, inheritance can be very useful, in some cases, like improving DRY. I don’t like to take absolute stances, so much, these days.

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    • But OOP needs something to distinguish it from the rest, otherwise it's just P.

      Do people honestly think other languages don't do whatever definition OOP has today? Encapsulation & polymorphism? Message-passing & late-binding?

      Inheritance is the one thing that the other languages took a look at and said 'nope' to.

      (Also, the OOP texts say to prefer composition anyway)

      2 replies →

I used "Open Recursion" in many large (ObjectPascal / C++) projects. With simple interfaces, a large project becomes a collection of smaller components. I noticed many programmers do not understand it. Pure OOP languages (like Smalltalk or Ruby or Scala) are the best languages to understand how it could work. They usually have closures where other languages would have "patterns".

The problem is that the components are often connected to different interfaces/graphs. Components can never be fully separated due to debug, visualization and storage requirements.

In non-OOP systems the interfaces are closed or absent, so you get huge debug, visualization and storage functions that do everything. On addition to the other functionality. And these functions need to be updated for each different type of data. The complexity moves to a different part. But most importantly, any new type requires changes to many functions. This affects a team and well tested code. If your product is used by different companies with different requirements (different data types), your functions become overly complex.

My OO projects were usually in Java with a DB. They all ran afoul of what Martin Fowler calls the Anemic Domain Model. Basically your objects are data-only, so there's no benefit. In addition Spring injection became ubiquitous, and further killed objects with behavior. The only project using a DB and had objects with behavior was an old one that happened to use TopLink as an OR mapping.

  • > Basically your objects are data-only, so there's no benefit.

    This makes me wonder why most of us use Java at all. In your typical web app project, classes just feel like either:

    1) Data structures. This I suspect is a result of ORM's not really being ORM's but actually "Structural Relational Mappers".

    - or -

    2) Namespaces to dump functions. These are your run-of-the-mill "utils" classes or "service" classes, etc.

    The more I work in Java, the more I feel friction between the language, its identity(OO beginning to incorporate functional ideas), and how people write in it.

    • > why most of us use Java at all

      Java was the first popular language to push static analysis for correctness. It was the "if it compiles, it runs" language of its day, what meant that managers could hire a couple of bad developers by mistake and it wouldn't destroy the entire team's productivity.

      I'm not sure that position lasted for even 5 years. But it had a very unique and relevant value proposition at the time.

      3 replies →

    • A lot of that is down to how people rely on frameworks that force them into "convenient" abstractions. Like Spring and Hibernate. But those are not the language. They represent a (vocal) subset of programmers.

      You don't need an ORM or an overgrown dependency injection framework to create a webapp in Java.

    • Service classes are the thing I hate most. They’re just namespaces for functions. They’re a product of Java not being able to have top level functions.

      10 replies →

    • Java is a waste of time for the reasons you said. People use it for legacy reasons. Back then, the alternatives like JS just weren't there yet in several spaces like backend. Your alternatives were even more cumbersome like C++.

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  • OO fatigue is a healthy symptom of readiness to move to clojure, where data and functions are free to live without encapsulation. No king of nouns, no king of execution!

  • Why did you create an anemic domain model?

    Java has had "data carriers" in the form of records for a while now. Immutable(ish), low boilerblate, convenient.

        record User(String name){}
    

    Records are great when doing more "data oriented programming".

> I feel that prototypes are harder to wrap one’s head around compared to classes.

This is sad to read because prototypes are conceptually easier to understand than classes. It’s unfortunate that most developers experience with them is JavaScript, because its implementation is extremely poor. I recommend trying Io which is very Self inspired as well as Lua.

"The notion of an interface is what truly characterizes objects - not classes, not inheritance, not mutable state. Read William Cook's classic essay for a deep discussion on this."

- Gilad Bracha

https://gbracha.blogspot.com/2022/06/the-prospect-of-executi...

http://www.cs.utexas.edu/~wcook/Drafts/2009/essay.pdf

  • Let's make the interface so special that it gets its own file type. Let's say '.h' for "header".

  • There's this quote from Robert C Martin (Uncle Bob)

    > Structured Programming imposes discipline on direct transfer of control. Object Oriented Programming imposes discipline on indirect transfer of control. Functional programming imposes discipline upon assignment. Each of these paradigms took something away. None of them added any new capability. Each increased discipline and decreased capability.

    The interface (or extensible class) enables safe indirect transfer of control.

> Another criticism comes from functional programmers, who argue that you don’t need to maintain invariants and thus don’t need much information hiding if data is immutable.

Yep

> Information hiding also encourages people to create small, self-contained objects that “know how to handle themselves,” which leads directly into the topic of encapsulation.

This is where it all goes wrong. No module is an island. There's always relationships between different objects/modules/actors in your system.

Who delivers a letter: Postman or Letter? Who changes a light globe, Handyman or LightGlobe?

Things rarely handle themselves - and if they do, it's probably just a pure function call - so why use Objects?

If you start bending over backwards to implement Letter.deliver(Postman p) (and then make it "general" by changing it to IPostman) you'll never stand up straight again. What if I have a List<Letter>, where does the deliver() code go now?"

If you instead write Deliver(Postman p, Letter l), the opportunities to rewrite/refactor/batch just present themselves.

There is a good methodological principle stated by a Soviet philosoph Ilyenkov: to understand the nature of a thing build or describe a minimal working model of the thing. So simple that if you remove any single detail it ceases to work. He himself gave an example of radio: to understand what radio is build a minimal radio sender and receiver of three or four details each. Do not start with a household radio unit that comes in a polished box with lights and knobs; it has way too many unrelated details.

This works very well both for concrete things like radio and for more abstract things like math or Marx's notion of private property. This is also the principle employed by religious and mystical parables or the book "A pattern language".

  • Minimal working model of object orientation, that cannot be simplified further? Look no further than Piumarta’s https://piumarta.com/software/id-objmodel/

    As beautifully shown in that paper, all you need is a primitive “message send” operation and a “lookup” message, pretty much everything else in OOP isn’t necessary or can be implemented at run-time.

> The industry and the academy have used the term “object-oriented” to mean so many different things. One thing that makes conversations around OOP so unproductive is the lack of consensus on what OOP is.

There has been different terms and meaning to it - but we all know the "OOP" thrown about since the mid-to-late 90s is the Java way.

A typical Java book back then would have 900 pages.. half of which is explaining OOP. While not focusing fully on Java, it does help transition that knowledge over to Delphi or C++ or.. eventually.. C#, etc.

Overall -- we all knew what "Must have good OOP skills" means on a job advert! Nobody was confused thinking "Oh.. I wonder which OOP they mean?"

I have a love/hate relationship with OOP. If I have to use a language that is OOP by default then I use it reasonably. While the built in classes will have theor own inheritence -- I tend to follow a basic rule of no higher that 2. Most of the time it is from an interface. I prefer composition over inheritence.

In C#, I use static classes a fair bit. In this case, classes are helpful to organise my methods. However, I could do this at a namespace level if I could just create simple functions -- not wrapped inside a class.

OOP has its place. I prefer to break down my work with interfaces. Being able to use to correct implementation is better than if/switch statements all over the place. However, this can be achieved in non OOP languages as well.

I guess my point is that OOP was shoved heavily back in the day. It was shutup and follow the crowd. It still has it's place in certain scenarios - like GUI interfaces.

OOP basically means Java or things like Java. Not how it started ofc, but that's what it's been for decades. Minus the lambdas and stuff they added relatively later to compromise on OOP.

On the encapsulation issue, I've come to think that the natural unit of encapsulation is the module rather than the object.

> "OOP-bashing seems fashionable nowadays."

Really, is this happening??? From the job listings I have seen, this is not so.

  • Job listings (written by potential employers) and programming culture are distinct things.

    Bashing OO has been popular since I was in college 25 years ago, but it's also been part of nearly every job I've had except a few embedded systems (Fortran, C).

Commenting while reading...

On classes, I get it... tbf though I'm fine with prototype inheritance as well, there's positives and negatives to both approaches... not to mention, there are benefits to not really having either and just having objects you can interrogate or even that are statically assigned at creation (structs).

What's funny on the Method Syntax for me, is that I actually don't like mixing classes that hold data and classes that do things more often than not. I mean, I get the concepts, but I just don't generally like the approach. The only exception might be a controller with a handle to a model(state) and the view... but even then, the data itself (model) is kind of separated as a reference, and don't tend to attach too many variants of state to anything... I'm generally a fan of the single state tree approach (often used for games, and famously via Redux).

On information hiding... I'm generally not too much of a fan of hiding members of an object used to hold data... I mean, I can see filters when you're passing something to the edge of a system, like a hashed password on a user object exposed via an api. But internally, I'd almost rather see immutability as a first class over locking bits and pieces down, then exposing member methods to mutate the object internally. Just my own take.

On Encapsulation, like above... I'm more on the side of the Data oriented design approach. To me this is where you have API surfaces and like above I tend to separate modules/classes that do things, from templates/models/classes that hold data.

I'm mixed on Interfaces.. they're definitely useful for plugin systems or when you have multiple distinct implementations of a thing... but after a couple decades of C#, they're definitely overrated and overused.

No strong opinions on Late Binding pr Dynamic Dispatch... other than I do appreciate it at times in dynamic language environments (JS).

Inheritance and SubTyping imo are, similar to Interfaces, somewhat overrated... I just try to avoid them more than use them. There are exceptions, I'm actively using this in a project right now, but more often than not, it just adds undue complexity. With prototype based inheritance, it's also possible to really slow down certain processes unintentionally.

Strong proponent of Message Passing approaches... it often simplifies a solution in terms of the surface you need to be aware of at a given point. Allows you to construct decision trees and pipelines of simpler functions.

Interesting overall... but still not a fan of some of the excesses in OOP usage in practice that I've had to deal with. I just prefer to break problems up slightly differently... sometimes blurring clear lines of separation to have a simpler whole, sometimes just drawing the lines differently because they make more sense to me to break up for a given use case.

One may argue xml is superior to json, which it is.

But json wins out because it can be learned much more quickly.

Something similar could be said with OOP vs Functional Programming.

  • So which one is the quickest to learn? I think Python is easy to learn and C++ is hard, and Scheme is easy and Haskell hard.

    • Python can be somehow consider OOP since evrything inside it are Object, even function and module.

I expected this to be a play on the old joke about Java being designed to appeal to people who were into SM/B&D.

[flagged]

  • HN doesn't allow image replies, but if you were to image search "smug meme" you would find any of them to be an appropriate response to this useless post of yours, and imagine I put it here for your convenience