Comment by Aurornis
5 days ago
> When I zoom all the way out, all of consumer computation has existed as sort of an addendum or ancillary organ to the big customers: government, large corporations, etc.
Perfectly stated. I think comments like the one above come from a mentality that the individual consumer should be the center of the computing universe and big purchasers should be forced to live with the leftovers.
What's really happening is the big companies are doing R&D at incredible rates and we're getting huge benefits by drafting along as consumers. We wouldn't have incredible GPUs in our gaming systems and even cell phones if the primary market for these things was retail entertainment purchases that people make every 5 years.
The iPhone wasn't designed or marketed to large corporations. 3dfx didn't invent the voodoo for B2B sales. IBM didn't branch out from international business machines to the personal computer for business sales. The compact disc wasn't invented for corporate storage.
Computing didn't take off until it shrank from the giant, unreliable beasts of machines owned by a small number of big corporations to the home computers of the 70s.
There's a lot more of us than them.
There's a gold rush market for GPUs and DRAM. It won't last forever, but while it does high volume sales at high margins will dominate supply. GPUs are still inflated from the crypto rush, too.
> 3dfx didn't invent the voodoo for B2B sales.
3Dfx was not the inventor of the GPU. There’s a long history of GPU development for corporate applications.
The iPhone wasn’t the first mobile phone. Early mobile phones were very expensive and targeted as businesses who wanted their executives in touch
You’re still thinking from a consumer-centric view. Zoom out and those consumer companies were not the first to develop the products. You didn't even think about the actual originators of those types of products because you don’t see them as a consumer.
The consumer centric view is powerful - as was stated above, the originators often were niche/expensive items. The power of the consumer market was what really drove the engineering/science forward and made those companies into market powerhouses. It also arguably killed intel and build TSMC into the most technically advanced company in the world.
> The iPhone wasn't designed or marketed to large corporations.
The iPhone isn't exactly a consumer computation device. From that perspective, it does less work at a higher cost.
I'm sorry, but I'm not sure if you're implying you dislike Apple's approach to what the user is allowed to do, or suggesting we should only talk about general purpose computing devices. If it's the latter, sure, the iPhone's not an innovation in that space, discard it from my list of examples. If it's the former, I'll give you that too, but it was still the first of its kind, by a large margin.
(I remember the huge window in which phone companies desperately put out feature phones with sub-par touch screens, completely missing the value to consumers. The iPod Touch should've been warning enough... and should've been (one of) my signal(s) to buy Apple stock, I guess :-)
Advances in video cards and graphics tech were overwhelmingly driven by video games. John Carmack, for instance, was directly involved in these processes and 'back in the day' it wasn't uncommon for games, particularly from him, to be developed to run on tech that did not yet exist, in collaboration with the hardware guys. Your desktop was outdated after a year and obsolete after 2, so it was a very different time than modern times where you example is not only completely accurate, but really understating it - a good computer from 10 years ago can still do 99.9% of what people need, even things like high end gaming are perfectly viable with well dated cards.
> a good computer from 10 years ago can still do 99.9% of what people need, even things like high end gaming are perfectly viable with well dated cards.
HN is strange. I have an old gaming build from 7-8 years ago and while it can do high end games on low settings and resolution, it doesn’t hold a candle to even a mid-range modern build.
“viable” is doing a lot of work in that claim. You can tolerate it at low res and settings and if you’re okay with a lot of frame rate dips, but nobody is going to mistake it for a modern build.
You’re also exaggerating how fast video cards became obsolete in the past. Many of us gamed just fine on systems that weren’t upgraded for 5-6 years at a time.
I'll take the absurd extreme end of my claim. Here [1] is a video of somebody running modern games on a GeForce GTX 1080 Ti, a card that was high end... 8 years ago. And he's doing it on high-ultra settings in 4k, and it's still doing fine. Spend a couple of hundred on a "new" video card and he'd be rocking a stable 60+FPS on everything, with some games he's still hitting that even with his card!
And back in the early 2000s, even bleeding edge current-year rigs would struggle with new games like Doom 3, Far Cry, Crysis, and so on. Hardware was advancing so rapidly that games were being built in anticipation of upcoming hardware, so you had this scenario where high end systems bought in one year would struggle with games released that year, let alone systems from 5-6 years prior.
Obviously if you're referencing CRPGs and the like, then yeah - absolutely anything could run them. The same remains even more true today. Baldur's Gate 3's minimum requirement is a GTX 970, a card more than 11 years old. Imagine a 1989 computer trying to run Baldur's Gate 2!
[1] - https://www.youtube.com/watch?v=PRHjzDg_VHw
yes. a good reason to upgrade was PCIe 4.0 for I/O. GPU and SSD needs caused PCIe 5.0 to follow soon after.
I'm still on PCIe 3.0 on my main machine and the RX580 works fine for my needs. Outside of the scope of OP, I recently picked up a (new) 5060 not due to the impending memory production apocalypse but because I wanted to extend my current setup with something I recently read about on LSFG, previously posted here but garnered no interest/comments.
- https://news.ycombinator.com/item?id=44499245
I wonder about this...I had thought I would be on PCIe 5.0 by now but I'm still on my AM4 PCIe 4.0 board since AM5 and PCIe 5.0 seem...glitchy and heat prone. And apparently I'm still not saturating PCIe 4.0...
> We wouldn't have incredible GPUs in our gaming systems and even cell phones if the primary market for these things was retail entertainment purchases that people make every 5 years.
Arguably we don't. Most of the improvements these days seem to be on the GPGPU side with very little gains in raster performance this decade.
> with very little gains in raster performance this decade.
I have a flagship 7-8 year old GPU in one machine and a mid-level modern GPU in another.
It’s flat out wrong to claim “very little gains” during this time. The difference between those two GPUs is huge in games. The modern GPU also does it with far less power and noise.
I can’t understand this HN mentality that modern hardware isn’t fast or that we’re not seeing gains.