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Comment by gonzobonzo

2 months ago

> Of course, you can simply replace employees or employers. You can also avoid other people you don't like. But if you want to maintain an ongoing relationship with someone, for example, a partnership, then you can't just re-prompt that person.

You can fire an employee who challenges you, or you can reprompt an LLM persona that doesn't. Or you can choose not too. Claiming that power - even if unused - makes everyone a sycophant by default, is a very odd use of the term (to me, at least). I don't think I've ever heard anyone use the word in such a way before.

But maybe it makes sense to you; that's fine. Like I said previously, quibbling over personal definitions of "sycophant" isn't interesting and doesn't change the underlying point:

"...it's possible to prompt an LLM in a way that it will at times strongly and fiercely argue against what you're saying. Even in an emergent manner, where such a disagreement will surprise the user. I don't think "sycophancy" is an accurate description of this, but even if you do, it's clearly different from the behavior that the previous poster was talking about (the overly deferential default responses)."

So feel free to ignore the word "sycophant" if it bothers you that much. We were talking about a particular behavior that LLM's tend to exhibit by default, and ways to change that behavior.

I didn't use that word, and that's not what I'm concerned about. My point is that an LLM is not inherently opinionated and challenging if you've just put it together accordingly.

  • > I didn't use that word, and that's not what I'm concerned about.

    That was what the "meaningless" comment you took issue with was about.

    > My point is that an LLM is not inherently opinionated and challenging if you've just put it together accordingly.

    But this isn't true, anymore than claiming "a video game is not inherently challenging if you've just put it together accordingly." Just because you created something or set up the scenario, doesn't mean it can't be challenging.

    • I think they have made clear what they are criticizing. And a video game is exactly that: a video game. You can play it or leave it. You don't seem to be making a good faith effort to understand the other points of view being articulated here. So this is a good point to end the exchange.

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