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Comment by wiseowise

4 days ago

Semantics.

Those semantics hide that game studios keep using Windows workstations, developing Windows games, creating kernel drivers, targeting Windows users as customers, and it is up to Valve to make those games run on SteamOS.

  • Seems like you moved the goalposts pretty far... Consumers using Linux has shot up pretty dramatically this year, at least in my social circles. I count at least a dozen, non technical friends who decided to drop windows. That number has been zero a year for decades.

    Game devs working in Linux is always a lagging indicator. Once there's a market share, they'll go there. Once it's the preferred os for people, you'll be able to develop on it. Games is already an incredibly risky market sector.

    Instead, I encourage you to look at blender. It's gone through a "cute hobbyist/prosumer tool" phase and is now in the mega million dollar movies and games use it as their primary tool. Desktop Linux is on a similar curve thanks to Valve. If enough people start using it at home, industry will flip over.

    • Nope, they are still on the same spot, Proton isn't Linux gaming, is making Windows ecosystem available on Linux, because Valve has failed to provide enough value for game studios to target SteamOS natively.

      Blender was a commercial product that became FOSS, with an existing customer base.

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