Comment by inhumantsar
3 days ago
imho this is a non-starter for mass market payments.
let's say a customer has found your website and wants to buy something. they first have to install a third party wallet app, fund the wallet by buying coins thru an exchange, then use the app to make a payment to the merchant.
it's the same UX problem crypto has tried (and failed) to work around, but with extra friction since it still depends on local currencies and has an unnecessarily obtuse deposit fees formula that emulates physical coins.
Unless I'm missing something, this is a complete nonsense comment.
Obviously you have to install the app, that's true for any app. But you only have to do it the first time around.
Are you just saying that this payment app has the first time friction of downloading the app. That's the same for all apps. Are you just saying that friction exists, and is a barrier to entry?
I don't need to install an app to then purchase a subscription on pretty much any web app on the internet.
You want to make conversion as frictionless as possible. Making potential users install another app to make a purchase will lose you lots of potential customers and money.